Animation question: clothing around breast acting weird, pls help
HI all,
So with my small 400 / 500 frames animating project.
Having an isseu with clothing as you can see in the attached file. if you wanna see a portion of the animation where you can see the clothing doing what it does you can have a look at this link (google drive link)
So what do i have:
- Model Genesis 8 (Victory 8 type)
- Forender Back Widow clothing for G3 fitted on G8
- Flat foot walk (no bouncing "christmas bells" breast) from SKAMotion.
As you can see from the attached file and link its clipping alot.
I've tried sevral things that didnt help:
- Collision change to gether with smoothing change
- adding fitt control and played around with the settings abit
- Breast position change
- going frame by frame and adjusting it right as the good frame before that isn't realy an option, its just to much
Whats been suggested:
It's been suggested that i used Marvelous Designer to animate the whole scene then export the animation with MDD export, with a T or A pose as a 30 frame start.
The add the clothing to M.D. and fit it... and lets the animation run in M.D.
The export back as OBJ and after that only export the cloth animation and add it to DS. Hide the original DS clothing item and let the figure and MD clothing walk "side by side", on top of one another.
Is this the only solution to it? or is there another (more easy) way?
Thanks in advance and for your time.
Comments
I watched the animation. It's interesting how the edge of the clothing jumps like that. I had a question, though about you're setup.
When you say she's wearing "Forender Back Widow clothing for G3 fitted on G8" do you mean you used the Autofit functionality?
As I understand it, there can be a few problems in how the weight mapping, rigging, etc. is built using Autofit. Which is why products like RiversoftArt's Clothing Converter from GF3 to GF8 tend to generate better results. Her approach compensates for some of the errors autofit can introduce.