Daz Studio 4.11 general release jagged edges on character

I never had this problem with DS 4.10, but today, I downloaded DS 4.11 general release and my characters have jagged edges on their outline.

Is there a setting that I am not aware of?

Also, in the preferences / Interface, do I switch pixel buffer to ON or is it better to have it OFF?

Comments

  • SkydogHexSkydogHex Posts: 71

    I had the jagged edges as well when I first opened up my test scene. I went and looked for the denoizer turned it on, the jagged edges went away. What I'm wondering now is, is there any settings we can tweak in the denoiser? Or a documentatin page that I can't find. Because when I turn it on, it does render faster, but with a huge loss of detail. Skin, eyes clothing everything almost looks like it is smuged in PS or something. I turn it off and my files render normally but slowly. Seems that way for every file I open.

  • PetraPetra Posts: 1,156
    SkydogHex said:

    I had the jagged edges as well when I first opened up my test scene. I went and looked for the denoizer turned it on, the jagged edges went away. What I'm wondering now is, is there any settings we can tweak in the denoiser? Or a documentatin page that I can't find. Because when I turn it on, it does render faster, but with a huge loss of detail. Skin, eyes clothing everything almost looks like it is smuged in PS or something. I turn it off and my files render normally but slowly. Seems that way for every file I open.

    I do not like the denoiser, as you said, you lose a lot of detail and I do not want that. 

    If I can not find a solution I will go back to 4.10.

    In 4.11 a character loads with a lot of noise, then the noise fades away but, as soon as I add something the noise is back. It will be gone in the render but those jagged edges driving me nuts and I have just no Idea what to do about it. sigh

  • SkydogHexSkydogHex Posts: 71

    PBR - So I think I might have found what is causing the jagged edges. If you go into the Render Settings > Editor Tab and look at the Filtering Section, do you have these two settings available 1) Noise Degrain Radius 2)Noise Degrain Blur Difference ? If you do try clicking the 'Defaults' button that to the Right of the Engine: NVIDIA IRAY in the editor tab. This resets all the render settings and the jagged edges go away.

    You can reset all the other settings to what you normally use and no jagged edges. Except if you use a vendors render preset that adds the Noise Degrain Radius back. For me it was Fabiana's Ultra HQ rendering settings in one of the Theory of Light light sets. Whenever I click on that it adds the Noise Degrain settings back and I get the jagged edges again. Hope this might help you out.

     

  • PetraPetra Posts: 1,156
    SkydogHex said:

    PBR - So I think I might have found what is causing the jagged edges. If you go into the Render Settings > Editor Tab and look at the Filtering Section, do you have these two settings available 1) Noise Degrain Radius 2)Noise Degrain Blur Difference ? If you do try clicking the 'Defaults' button that to the Right of the Engine: NVIDIA IRAY in the editor tab. This resets all the render settings and the jagged edges go away.

    You can reset all the other settings to what you normally use and no jagged edges. Except if you use a vendors render preset that adds the Noise Degrain Radius back. For me it was Fabiana's Ultra HQ rendering settings in one of the Theory of Light light sets. Whenever I click on that it adds the Noise Degrain settings back and I get the jagged edges again. Hope this might help you out.

     

    Thank you for sharing, I will install 4.11 and see if that works. I am just glad I kept my 4.10 installer :)

     

  • PetraPetra Posts: 1,156
    SkydogHex said:

    PBR - So I think I might have found what is causing the jagged edges. If you go into the Render Settings > Editor Tab and look at the Filtering Section, do you have these two settings available 1) Noise Degrain Radius 2)Noise Degrain Blur Difference ? If you do try clicking the 'Defaults' button that to the Right of the Engine: NVIDIA IRAY in the editor tab. This resets all the render settings and the jagged edges go away.

    You can reset all the other settings to what you normally use and no jagged edges. Except if you use a vendors render preset that adds the Noise Degrain Radius back. For me it was Fabiana's Ultra HQ rendering settings in one of the Theory of Light light sets. Whenever I click on that it adds the Noise Degrain settings back and I get the jagged edges again. Hope this might help you out.

     

    YES, it works, thank you so much, you are a STAR. Now I can use 4.11. THANK YOUUUU :)

  • SkydogHexSkydogHex Posts: 71

    Glad it worked for you. Good luck on your renders!

  • rrwardrrward Posts: 556
    SkydogHex said:

    Except if you use a vendors render preset that adds the Noise Degrain Radius back. For me it was Fabiana's Ultra HQ rendering settings in one of the Theory of Light light sets. Whenever I click on that it adds the Noise Degrain settings back and I get the jagged edges again. Hope this might help you out

    One of the reasons I start new projects with a default DUF file with my preferrred settings. At least I know what's going to happen when I start.

  • Seven193Seven193 Posts: 1,103
    edited June 2019
    If zero is the default, why isn't "Noise Degrain Filtering" set to zero on startup?
    Mine was set to 2, 4, and 0.10. Clicking on default button sets it back to zero, but I have never used this setting before.
    Post edited by Seven193 on
  • PetraPetra Posts: 1,156

    Well, as of yesterday I am back to DS 4.10 until they figured out how to fix everything. I can live without strand based hair for now :)

  • edited October 2019
    SkydogHex said:

    PBR - So I think I might have found what is causing the jagged edges. If you go into the Render Settings > Editor Tab and look at the Filtering Section, do you have these two settings available 1) Noise Degrain Radius 2)Noise Degrain Blur Difference ? If you do try clicking the 'Defaults' button that to the Right of the Engine: NVIDIA IRAY in the editor tab. This resets all the render settings and the jagged edges go away.

    You can reset all the other settings to what you normally use and no jagged edges. Except if you use a vendors render preset that adds the Noise Degrain Radius back. For me it was Fabiana's Ultra HQ rendering settings in one of the Theory of Light light sets. Whenever I click on that it adds the Noise Degrain settings back and I get the jagged edges again. Hope this might help you out.

     

    Thank you sooooooooooo much, this problem had me tearing my hair out for a couple of days. It solved the problem instantly.

    Mod Edit :-To sort the quote out

    Post edited by Chohole on
  • PBR said:

    I never had this problem with DS 4.10, but today, I downloaded DS 4.11 general release and my characters have jagged edges on their outline.

    Is there a setting that I am not aware of?

    Also, in the preferences / Interface, do I switch pixel buffer to ON or is it better to have it OFF?

    I had the same issue, I spent most of the day eliminating settings to identify the one at fault for jaged edges. It is in: "Render Settings\Editor\Filtering\Pixel Filter Radius" The default is at 1.50, abd at that value I did not get any jagged edges, at 0 value I got jagged edges. I hope that helps.

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