What "qualify" as your own character?
Hello everyone!
I am quite new to daz studio, i have messed around abit for a few weeks now and i really enjoy it.
Instead of buying characters i would really like to create my own. So i was hoping someone here could help me understand what would "qualify" as my own character. I also would like to know how you can sell your own characters and what is required for that. I know it would take a long time learning, i don't plan or expect learning to do this in another week or two. I don't even know if i will ever go that far but i would still like to know.
Here are some examples that im curious about.
If i buy, lets say 10 characters and morph them into a new character, would that then be my "own" character that i can use and sell?
If i start with the genesis 8 female and uses morph and turn it into a character that i think is nice, would that be my "own" character that i can use and sell?
Or do i have to create everything from scratch in another program, where i build the model, sculpt, and everything?
Thank you all for you help!
Comments
Aside for merchant Resource sets, used accorning to their license terms (which vary) you can't use another character or shape as part of something you plan to share or sell. You can share settings for other shape sets, which require that the user have the original shapes (all they get are the slider values) and you can mix those with hand sculpting to create a custom shape (the Reverse Deformations option in the Moprh Loader dialogue is used to keep the two separate).
Only if you make your own morphs, not the ones that come from Daz or Daz PAs. and only if you add your own skin, not the included ones.
If you use someone elses morphs all you can distribute is the "recipe" and the person using it then needs to have bought the relevant morph packages themselves
Did you mean "can't"?
Hmm i think i understand what you both are trying to say.
I still have to ask you guys about this because i have seen characters in the daz store that looks very similar to other characters.
I know a very specific male character that looks extremely close to the genesis 8 male. Like the only difference is the skin, the eyebrows, and the eyes. Everything else is like it hasn't been touch in the morph slider. But this character is said that it requires some morphs package for it. So you can sell characters this way? But the buyers then need to have that required morph package?
Yes you need to save then in such a way as to make the buyer only able to use them if they have the relevant packages.
Yes. Fixed, thank you.
I'm still unclear about how it works, and what can be used. What about the basic elements that comes with DS?
For intance, let's say that I want to make a sword freebie. Can I use the basic metal shaders that comes with DS or must I make from scratch my own metal shader (or use a merchant ressource)?
Similalrly, if I'm making a character, can I use the basic morphs and basic skins that come with DS when you download it, or are they off limits too?
Let assume that the only peculiarity of my character is that he has a big red nose, so he's big red nosed G8. What can I use exactly to give him a big red nose?
I'm not sure, if you mean the specific material presets. Do they still work if you uninstall teh Default Resources package?
No, the basic skins and moprhs cannot be distributed and nor can derivatives created from them. You could have a preset that called them (which wouldn't work if the files were not installed).
You could use a Layered Image to add the red to the base colour and any other maps that needed it, and use a shaping preset to apply a combination of stock moprhs or create your own morph in a modeller or with dFormers. However, if that's all you are doing I would not hold out any hopes of being able to sell the result.
OK, if I understand correctly (let me know if I don't), you can't distribute anything included in DS (or is there anything you can use?) but you can make presets that call any of these assets? For instance if I make a pose that includes an expression, I can model the expression myself, but I also can use a preset that will require the basic expressions morphs included in DS (that everybody should have)? Similarly, I can use any character for my red nosed guy, as long as it's not actually included in the files. For instance I can make a "red nosed for G8M" or a "red nosed for Michael 8", or for that matter a "red paint for accent table" (a DAZ Original asset). As long as the person downloading it is required to have the asset it's based on, it's fair game, is that correct?
For instance, let's assume that I intend to distribute a "Michael 8 sat on a table painted red" asset, that uses solely existing assets (so, the michael 8 character without change, a table which is a DAZ Original asset, a red paint that is a basic DAZ shader, and a pose which is taken directly from the basic pose library), it would be acceptable to distribute it, even though I didn't do anything myself, as long as the asset requires all files to be installed on the person's computer?
But on the other hand, if I want to to distribute "My original character sat in a new way on an interesting table painted in a peculiar tone of red, all files included" I cannot use any of the elements that come with DAZ Studio, not even the basic shaders, skins, expressions, etc....? Is that correct?
Using an existing pose which is not a merchant resource would be a problem as the scene file doesn't make a reference to the pose file, it saves the pose in the scene. For other kind of assets it would be ok.
That's correct, if you want to include all files in your download then they must all be your own work or made from merchant resources specifically allowing that kind of use.