Can't find many shaders anymore, such as Uber. 4.11.0.383

I used to find the Uber shader in my Surfaces tab, under Presets, and by then filtering with the word "Uber".

Since this last update to 4.11.0.383 (Pro 64), the Uber shader (and many others) can no longer be accessed that way. They don't show up.

I presume the developers are changing the way these shaders are acessed. So what is the new way?

Comments

  • lukon100lukon100 Posts: 818

    Ok. I found the uber shader over in the content mamager thing.

    Also, it seems the Uber shader may have become the new default loaded shader for things loaded into my scene, such as primitives.

  • Richard HaseltineRichard Haseltine Posts: 102,718
    lukon100 said:
    Also, it seems the Uber shader may have become the new default loaded shader for things loaded into my scene, such as primitives.

    If the currenet render engine is iray yes, DS now applies the Iray Uber Base to imported mesh and created primitives. If the current engine is 3Delight you get the Daz Default Shader.

  • corinthianscoricorinthianscori Posts: 55
    edited June 2019
    lukon100 said:
    Also, it seems the Uber shader may have become the new default loaded shader for things loaded into my scene, such as primitives.

    If the currenet render engine is iray yes, DS now applies the Iray Uber Base to imported mesh and created primitives. If the current engine is 3Delight you get the Daz Default Shader.

    Switching render engines from Iray to 3Delight will remove Iray compliant shaders from imported mesh/primitives or...keep Iray shaders(disabled) and simply not use Iray to render in 3Delight?

    Post edited by corinthianscori on
  • Richard HaseltineRichard Haseltine Posts: 102,718

    The shader is assigned at creation/import - it won't be changed if you later switch engines.

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