Daz>Blender plugin-help getting tanned skin colors transfered, bake skin textures?

Hi,

 

I was finally able to get the Diffeomorphic plugin installed and it works OK except for the skin textures.  I used V3D's Wet and Tanned Skins for G8F to give my character a tanned appearance.  But the base texture maps are what is getting ported over to Blender not the tanned ones.  So is there a way to get the tanned appearance over there too? i read that Daz3ds has a bake texture function so i was wondering if that would work for what i want.  I've tried using and HSV node in Blender cycles render and at first i thought it looked fine.  But in different lighting situations and upon closer examination i think i like the way it looks in Daz better.  I want the character to 100% look in Blender the same way it looks in Daz...not "kinda like it" and i just dont think i'm good enough with messing around with blender nodes to get that look.

 

https://www.daz3d.com/wet-and-tanned-skins-for-genesis-8-females

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