Camera focus?

I want the objects in the foreground to be clear, while the objects in the background are fuzzy. I could do this in photoshop, but I'm pretty sure theres a way to do it in DAZ, Isn't there?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,718

    Depth of Field in the Parameters pane with the camera selected.

  • MidyinMidyin Posts: 221

    Depth of Field in the Parameters pane with the camera selected.

    Thanks. :)

  • fastbike1fastbike1 Posts: 4,078

    @Midyin "I want the objects in the foreground to be clear, while the objects in the background are fuzzy"

    Bear in mind that Depth of Field is a volume of soace that is in focus. Depending on the camera related settings and the focal distance, some of the volume in front of the focal point will also be out of focus. Any photography related site will give examples.

     

  • chris-2599934chris-2599934 Posts: 1,839

    See this tutorial for some tips: http://flipmode3d.com/depth-of-field-daz-studio/

  • Note the the f-stop number is useless; never has matched an actual f-stop number and sensor-size combo.  As a workaround, I would compute the appropriate DOF value, then create an XZ plane of that size.  Finally, tweak the fstop value (while showing the DOF guides) to match the plane's size.  A royal pain, but gets you there.

    I submitted bugs about this over the years, but DAZ won't budge on fixing it.

    I'm soon retiring DAZ for my work.  Other 3D packages have much better controls regarding DOF.   If you must stick with DAZ, do file bug reports.  Hopefully they'll eventually fix this issue.

  • chris-2599934chris-2599934 Posts: 1,839
    rsharp said:

    Note the the f-stop number is useless; never has matched an actual f-stop number and sensor-size combo.  As a workaround, I would compute the appropriate DOF value, then create an XZ plane of that size.  Finally, tweak the fstop value (while showing the DOF guides) to match the plane's size.  A royal pain, but gets you there.

    I submitted bugs about this over the years, but DAZ won't budge on fixing it.

    I'm soon retiring DAZ for my work.  Other 3D packages have much better controls regarding DOF.   If you must stick with DAZ, do file bug reports.  Hopefully they'll eventually fix this issue.

    I suppose, if you're used to real-life cameras, it's very off-putting to see ludicrous f-stop numbers being used. My advice would be to ignore the numbers and concentrate on the results. Just dismiss any notion that the Daz camera is simulating a real one.

    Here's another tutorial, by the way: https://www.daz3d.com/forums/discussion/comment/3444206/#Comment_3444206

  • fastbike1fastbike1 Posts: 4,078
    edited June 2019

    @rsharp "As a workaround, I would compute the appropriate DOF value, then create an XZ plane of that size

    That's not necessary. Once DOF is turned on, you can switch to the Perspective view and see the planes excompassing the DOF. 

    Post edited by fastbike1 on
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