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Maybe what DAZ Studio needs is to port support for the AMD Pro Renderer engine.
Of course it is the point; I found it fake-looking; it was certainly not believable (just like your reaction to strand based and it not offering what you need, your example didn't supply what I needed). It looked like someone was trying to achieve realism, and from your post, I understood that to be your point. What we need from products is important; indeed, it is vital, otherwise we wouldn't purchase.
I have a use for braids, and until strand-based hair produces something more believable (not necessarily real but believable), then I will use it. I like the hair I use to be believable as opposed to real-looking. The differerence between the two for me doesn't just look at how real the hairs look, but how believable the hair and its interaction with its surroundings are. Dynamics, for achieving realistic interaction is important as the time required to obtain the same results with static hair is both incredibly time-consuming and frustrating.
The new hair has taken a huge step; it wont apply to all situations, nor will it apply equally to all users over any particular situation. We have to be allowed to disagree, which goes both ways. It certainly wasn't my intention to offend, and I presume you didn't mean the same.
IMHO, it should be possible to braid SBH, IF (!) a selected section could be treated as a group AND that the group could be assigned collision with the other 'groups'. Perhaps a fuction to reduce a selection of strands to a single 'bone', manipulate the 'bones' and then return to strands. Just an idea for the developers, or some super-geek to work out a script for that. In the meantime, meet Antoinella...
This thread is a year old. Braided strand-based hair is starting to show up in the store.
https://www.daz3d.com/dforce-double-dutch-braids-for-genesis-8-and-genesis-3-females