Anyone else seeing a change in hair buying decisions since 4.11?

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Comments

  • nonesuch00nonesuch00 Posts: 18,333
    wolf359 said:

    Now if there was a way to import guide curves into DAZ SBH that might be something.  

     

    Being able import splines&curves ,from another, application
    Seems not the issue here as Daz  studio 4.11 already supports curves with the new hair system. 

    The "issue" is that IRay can only render polygon based geometry
    unlike other hair systems that apply engine native shaders  to the curves as Render/post effect.

    BTW way C4D can "stroke" its hair curves with geometry
    essentially creating "fibermesh" hair  however there is no
    logical reason to do so within C4D as the splines are much 
    less resource intensive for animation.

    Maybe what DAZ Studio needs is to port support for the AMD Pro Renderer engine.

  • nicsttnicstt Posts: 11,715
    Odaa said:
    nicstt said:
    Odaa said:
    Padone said:

    Not to let you dazzers down .. But strand-based hair is quite the standard in professional 3d apps and so far daz was stone-age with its alpha-mapped hair assets. That's also why the Blender importer features a tool to convert alpha-mapped hair to strand-based hair.

    If designed and implemented correctly strand-based hair is the only way to go for photorealism. Also it takes far less vram because you don't need large textures for them to work fine. And they can animate far better than alpha-mapped hair. Of course proper optimization of the physics engine is needed for fibers, but this should be done already in 4.11 afaik.

    Yawn. Call me when Blender or Maya (...or Carrara) strand-based hair can do this: https://www.daz3d.com/kerkyra-hair

     

    It looks fake, so I certainly hope not.

    The fact that the PAs liked to do cartoony promo art is not the point, and the fact that you personally don't need anything like it, is not the point either. 

    The point is, it has *braids*, a type of hair that some of us have a use for, and which is difficult to pull off with strand based hair. As the example Padrone found shows, either you're faking the braids with hair twists in strand hair, or you're faking the whole hair, braids and all, with transmapped, interwoven ribbons in conventionally modelled hair. 

    I am in favor of strand-based hair as a concept, and look forward to seeing where it will go in Daz Studio. But it's just not quite 100% there, in any software. IMHO.

    Of course it is the point; I found it fake-looking; it was certainly not believable (just like your reaction to strand based and it not offering what you need, your example didn't supply what I needed). It looked like someone was trying to achieve realism, and from your post, I understood that to be your point. What we need from products is important; indeed, it is vital, otherwise we wouldn't purchase.

    I have a use for braids, and until strand-based hair produces something more believable (not necessarily real but believable), then I will use it. I like the hair I use to be believable as opposed to real-looking. The differerence between the two for me doesn't just look at how real the hairs look, but how believable the hair and its interaction with its surroundings are. Dynamics, for achieving realistic interaction is important as the time required to obtain the same results with static hair is both incredibly time-consuming and frustrating.

    The new hair has taken a huge step; it wont apply to all situations, nor will it apply equally to all users over any particular situation. We have to be allowed to disagree, which goes both ways. It certainly wasn't my intention to offend, and I presume you didn't mean the same.

  • kirbawirbakirbawirba Posts: 157
    I'd be very willing to give the new hair a try on animals, given that LAMH and Catalyzer have been massively unstable for me, across multiple computers, and this hasn't been, so far. I just don't think its totally "there" yet, as far as usefulness goes.
  • jeremusicjeremusic Posts: 5

    IMHO, it should be possible to braid SBH, IF (!) a selected section could be treated as a group AND that the group could be assigned collision with the other 'groups'. Perhaps a fuction to reduce a selection of strands to a single 'bone', manipulate the 'bones' and then return to strands. Just an idea for the developers, or some super-geek to work out a script for that. In the meantime, meet Antoinella...

    ball2-Firefly-1.5fltrB512-2.png
    1500 x 1500 - 2M
  • SevrinSevrin Posts: 6,310

    This thread is a year old.  Braided strand-based hair is starting to show up in the store.

    https://www.daz3d.com/dforce-double-dutch-braids-for-genesis-8-and-genesis-3-females

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