Question about Ansiko's Sci-fi surgery room

I bought Ansiko's Sci-Fi surgery room: https://www.daz3d.com/sci-fi-surgery-room

The promotional renders have a nice, clean, bright white look to them, which is very much the look that I'm going for. However, when I render out of the box using the default lighting and mats, I get something far more shadowed and grey. Even when I increase the value of the emission in the lights, I still get a very dark look- nothing like the promo renders. Has anybody used this set and can tell me what I'm doing wrong? Do I need to be adding my own lighting to the set, and if so, what should I use? Or, if not, what mistake am I making?

 

default mats.JPG
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brighter lights.JPG
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Comments

  • zombietaggerungzombietaggerung Posts: 3,759
    edited June 2019

    Have you adjusted the tonemapping in your render settings for an indoor environment? I'd turn it up to at least 250. 400 would probably be better. I don't have this set, but if it's completely enclosed you should sdjust the tonemapping for indoor lowlight environments.

    Post edited by zombietaggerung on
  • FSMCDesignsFSMCDesigns Posts: 12,780
    ChallyII said:

    I bought Ansiko's Sci-Fi surgery room: https://www.daz3d.com/sci-fi-surgery-room

    The promotional renders have a nice, clean, bright white look to them, which is very much the look that I'm going for. However, when I render out of the box using the default lighting and mats, I get something far more shadowed and grey. Even when I increase the value of the emission in the lights, I still get a very dark look- nothing like the promo renders. Has anybody used this set and can tell me what I'm doing wrong? Do I need to be adding my own lighting to the set, and if so, what should I use? Or, if not, what mistake am I making?

     

    Going forward, unless a set specifically states it has render and light presets, then your renders will usually not look like the promo images. I have this set and have done a couple of renders with it and my lights have never looked like the promos. To get better results than the defaults you will have to either add lights or edit the ones thatcome with the scene which is what i did.

  • ChallyIIChallyII Posts: 49

    Great, thanks for those suggestions. I've never even heard about tone mapping before, so I've learned something new today. Changing that and replacing the ceiling and floor lights with emissive shaders works out pretty well.

    tone mapping.JPG
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