How to apply altered model from hexagon to daz?

I'm new to daz. I have read maybe all of the question related to morph in hex to daz but that didnt work. I have clothes model that overlap with each other in specific area on gen 8 female. I want to alter one of the clothes model mesh so it looks a bit bigger. I select the clothes model and click file -> send to hexagon. I made one simple manipulation, I altered one of the face using soft selection with radius to translate in x-direction so it looks bigger. I click send to daz studio. The morph loader pop up and I click accept. I found my morph on the parameter with 0 value. When i increase the value, it is not alter the specific area in the model like the one I edit in hex but all of it surface become bigger. My question is how to apply the altered model in hex to daz?  

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    That sounds as if a different scale is being applied - or possibly as if there is scalimg baked into the morph. Was the figure scaled when you sent the clothing to Hexagon? If so try setting the scale to 100% and try again.

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