Exporting Morphs from Gen3 to Maya's Shape Editor
lightnarcissus
Posts: 6
Hi,
Apologies if this has been posted/answered before.
I am using a Genesis 3 model from DS4.11 and exporting Morphs as a .fbx file to Maya 2019. The Morphs export successfully, but the problem is it doesn't appear in the Shapes Editor. It appears under a "rootBlendshape" but I have to go to its Attribute to find and change the values of individual blendshapes.
Does anyone know how I would go about making them appear in Maya?