Exporting Morphs from Gen3 to Maya's Shape Editor

Hi,

Apologies if this has been posted/answered before.

I am using a Genesis 3 model from DS4.11 and exporting Morphs as a .fbx file to Maya 2019. The Morphs export successfully, but the problem is it doesn't appear in the Shapes Editor. It appears under a "rootBlendshape" but I have to go to its Attribute to find and change the values of individual blendshapes.

Does anyone know how I would go about making them appear in Maya?

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