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I don't have it, but it looks like the BreastJig Script at Rederosity mentioned earlier will do exactly what you need (just search for BreastJig). I've wishlisted it because it looks like it would be very usefuly for both animations and stills for many types of movement.
I've also wishlisted it but, on reading the reviews and judging by the requests for it to work with G8, it is in need of an update, especially since we are now on General Release 4.11 of DAZ Studio.
Yes, if you use G8F, do not buy breastjig, it doesn't work on her. I loved that script when I used G3F, and was sad when I switched over and learned it didn't work. The closest replacement I could find was breast control, it's not as automatic, but the puppateer is very easy to use, just remember to add it before you pose the girl, adding the puppateer will reset pose to default.
I'm one of those who don't find pupeteer easy to use at all, unfortunately. Also, would I be right to suggest that Breast Control does not calculate the gravity effects (physics)? For me, that's where the realism shows.
Breast Control is only a set of morphs. It’s a massive upgrade to just the morphs at your disposal, but not a plug-in or Script at all.
Also, Breast Jig works with Gen8, but I’m still running 4.10 and not planning on upgrading unless I have to for some reason, so not sure if the plugin will work on 4.11.
I haven’t had the Breast Jig very long and still trying to figure out how to hone the controls to do what I want correctly, but it definitely works. It actually comes with “Version 2” when you purchase it and the Author states in the Readme that Version 2 works with Gen8. Coould definitely be more clear in the description on Renderosity...
Hmm. Confusing.
Perhaps someone who has the product could contact the vendor and ask? I would not consider buying unless I was certain that it worked both for G8 and in 4.11.
I own the BreastJig plugin and i can confirm it works perfectly fine with G8 in DS 4.11.
Thanks for the positive confirmation. Rendo has 50% off at the moment so I'll grab it fast.
[EDIT] Purchased. Just wish I was within reach of my PC to give it a whirl. Ah well, something to look forward to.
Oh, good to know it was updated with a version that does include g8! Last I checked that wasn't the case. Will have to grab it next time I am home in time to load up my prepay with money lol.
OK, grabbed it, new plugin does seem to work, not really used it much though, made a huge animation, ran it once with gravity first frame, worked fine. Tried again without gravity, crashed, so be sure to save before running, although might have just been a fluke of course. Should be in the habit of saving often in iterations doing any kind of 3d work lol, it was only a quick test though. Having this back made me a very happy camper!
I just purchased Breast Jig and so far does seem to work. Freaking out there for a few days. Thanks for tips.
EDIT: SEE BELOW my comment that this plugin is subpar and a waste of money.
Wasn't daz working on softbody dynamics? i've read this here somewhere....
first the hair and later the rest....
If daz is working on animation updates then this has to be on the list, not?
Well, in experimenting with BREAST JIG.... forgetaboutit. Its sub-par, next to useless. Oh well.
Youtube video of sample Breast Jig and its non-working: link removed
It does contain nudity (well its a breast app, so...).
@gary_94453ce7
There is a free ,more feature rich ,alternative to this script from rendo,That I will soon be reviewing.
Download this recent tutorial of mine
on facial animation but SKIP past my tutorial up to 4:40
https://drive.google.com/file/d/1ME6qMhLjfVCnGcuHIZPrrlQwKNP5WvQ7/view
where I preview My upcoming tutorial on the FREE powerful
cycler plugin by Mcasual.
Oh dammit, that's a shame. I can't try it out as I'm far from my PC for a few weeks but I was looking forward to having something to fill the gap left by not having the freebie script that worked for G3 on 4.10.
I hope to see other opinions about the script, however, as it does have positive reviews from other buyers.
As for DAZ and soft body physics - I've been hoping for that for years but I'll believe it when I see it.
Looking at your video and the video on Casual's site, it looks to me like his script cycles a movement but does not calculate the soft physics. So I don't see any gravity effects on the soft body or bounce damping, etc. - the things that made the freebie Breast Bounce script so realistic and what I was hoping for from the BreastJig script from Rendo.
Right.. I only used ONE Default Sine wave trigonometric
function( out of 15) of the basic included pectoral up & down morph in that brief preview at the end of my facial animation tutorial.
Cycler accesses every morph installed for auto animation.
Those scripts, you speak of ,are NOT calculating physics/gravity because AFAIK the only thing that truly does that in Daz studio is D-force,based on weight maps.
Like we have in Maxon C4D's jiggle deformer
(sorry ladies)
When I create my full Cycler tutorial, I be will using my many
natural gravity&Squish morphs not only on "Boobs" but bellies and love handles,jowls, cheek trembling as well as hair and clothing peices that have movement &wind morphs .
What good are bouncing boobs if the hair is as stiff as wraught iron or fiber mesh based that takes forever to render.??
Also cycler can be used to auto rotate Fan blades ,vehicle wheels and other prop parametersas well as visual effects like a person phasing between morphed states from ORC to human or minotaur to elf etc etc.
BTW I too have the Breast jig script from rendo, and it does not work for me with G1,2,3,8 either so buyer beware.
If it is the case that there are no gravity effects with that freebie script then my memory must be playing tricks on me. I was convinced of it - or at least I assumed it was simulating gravity by applying the Breast Control morphs (squish, flatten, etc.) along with the movement.
Even more disturbing is the fact that I have just bought a product and now two of you are telling me that it doesn't work. Ah well, nothing I can do until I get home from my extended trip abroad.
Yes the freebie does gravity; you can even set the strength
What those types of scripts don't do is real soft body dynamics. Things like collisions, deformations - eg. pressing against glass window, cupping with a hand, poking with a finger or object etc...
You can setup a softbody rig in other 3d programs, like blender, maya, c4d etc... there are many tutorials . Some actually use cloth dynamics for the mesh deformer, or as complementary to softbody dynamics
Thanks. Now that you mention it, I remember playing with the gravity settings.
I'm a little daunted when it comes to exporting my DAZ figures to Blender for animation. I know there are tutorials but not many specifically about getting a rigged DAZ figure from DAZ Studio to Blender and animating it. At least not that I have seen. Perhaps the diffeomorphic add-on can help but I have not played with it enough to confirm that. It still adds another level of complexity when the ideal would be to have soft body physics as part of DAZ Studio ... let us pray for that day.
Perhaps that is a newer version that you purchased so yours may actually function... Dont abandon hope yet.
I am pretty sure mine is an older iteration as it claims to function for V4++ as well as genesis but only moves for one frame
which is why I uses the free cycler from Mcasual
Could be sooner than you think as the foundation is already present in Daz studio with attenuated weight maps for Dforce clothing
The ability to paint an attenuated weightmap to define the parts of the mesh affect by the physics engine is how the soft bodies work for us in Iclone, Lightwave and C4D.
Still until Daz studio gets true Soft body physics, faking it with animated morphs is the only option and Cycler makes it easier
than setting key frame for the over 120 morphs I have for the G2 female's Chest area alone
Yeah, I have lots and lots of similar morphs and have been buying them again for each successive generation. I'm guessing that the inclusion of soft body dynamics would make such morph packages redundant because we could just animate a figure with applied physics and save individual scene frames as character presets or similar? I'm sure that Zev0 would find more opportunities arising from the new features, however.
No not really, because the majority of Daz users Do not render animations and will balk at having to run a soft body dynamic simulation for still render, when you can just dial in a "belly hang" or "Love handle" morph to depict some character in a poor state of fitness etc,or a "buttocks squish" morph for a person sitting on a bench in a bikini.
Also some people may prefer a quick "breast flatten" morph to depict a character in a very tight shirt.
I doubt they would be pleased to learn they will have to lay the figure on its back and wait for gravity and dynamics to flatten the breasts.
I have been using rigid body soft body and fluid solves for over a decade ,in other packages, they are great for animated effects
but not so much for creating a specific static state as there is too much trial an error to capture the mesh in a specific shape
Poser has had soft body dynamics for several years.
But trust me for still image morphs nothing will soon replace custom sculpting in a modeling package.
Zev0 can rest easy then. :)
I am still away from home (for a few weeks yet) but I thought I'd check back to see if there are any further comments about ths BreastJig script after your assertion that it doesn't work. Nothing by way of confirmation here so I took a look at the Rendo forums and, lo and behold, there is some information ... here is the thread:
https://www.renderosity.com/mod/forumpro/?thread_id=2936091
@gary_94453ce7 ... I hope the information helps. I can't test it yet but I'm hoping a validated update is available from the vendor soon.
I know you guys are probably looking for a way to do this in Daz, but I found a Houdini tutorial. It looks like I can export the character and the clothes, simulate jiggling, then simulate the clothes on top of that, then export it all as an MDD and render in Blender. All with the free version of Houdini
Here's the tutorial.
While it is nice that this can be achieved using the free version of Houdini, I watched the video and was lost within the first few minutes. Clearly I would need to do some serious Houdini self-training to be able to follow this tutorial as so much prior knowledge is assumed. I've alrady embarked on a Blender 2.8 learning curve and am feeling a little overwhelmed right now.
As a matter of interest, the video doesn't mention clothing so are you intending to animate the cloth in Houdini too? Are you an experienced Houdini user?
or just use the breast soft body script https://sites.google.com/site/mcasualsdazscripts5/mcjelasticsim
I've been learning it on and off for a little while now. What I've discovered is that the vellum solvers they've added recently make things a lot easier. I do admit, though, that even trying to follow along step for step with this tutorial, I got lost a couple times and it ended up taking me two or three hours to follow the 20 minute tutorial.