Daz export/Paint in Mari/ Render Back in iray/ Test Ue4, Maya and Blender
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures ( you can check my order histry :P )
Now I have several objectives to do
1) Create fantasy and realistic goddess skin textures (Glowing tattoos, glowing eyes skin mild greenish hair which also has glow etc) for a figure in Mari
2)Render that in iray ie I must able to import textures back to model
3) export model in a stander high res and texture into UE4 and test how nice it looks in real time
4) export model in Maya and Blender to test render quality in Arnold and Luxcore
after success, I might go for more figures maybe get interactive licenses and make a CG moive, game ( money not being an issue)
Now I'm keep facing several problems on all these 4 objective. For convience lets get into first one
1) when ever, no matter which format (obj /fbx ) I choose when I try to import in Mari (Im not a pro user of Mari). Its going to Merge parts ( Go and place mouse pointer on arms, face any part in Daz S and you will notice that body parts exist), jumble up UVS of ALL PARTS/ELEMENTs over one another and that's it OMH??
Well, after reading tons of comments in net, I'm tired awfully and still didn't saw any answer. Some comment leads to 3d Coat/Mudbox ,but wait! Daz models have potential for Motion VFX industry so Mari is also being used in VFX. I can't belive that I can't paint Daz models in Mari. Also, it's very weird that there is not a single tutorial or guide on this issue! I think there is some micro settings I'm doing mistake for which I can't import the model. ANY HELP wil be high appreciated!@ @__@ I lost my soul and spent hours to get into this issue so please anyone do help..
This guys over where also having same problem , but weird no support given to him
https://community.foundry.com/discuss/topic/139604/how-to-import-models-from-daz-studio-to-mari
Comments
Both FBX and OBJ should export the mapping with UDIMs (which are just integer off sets on the U value). The Indie version of mari is, I think, limited to one fewer UDIM patch than Geensis 3 (at least) uses, maybe that is the issue?
I'm very passionate for texturing as well, so I know how you feel. SickleYield once uploaded some awesome tutorial for photo painting texturing in 3DCoat, you could start from there. Mari is really advanced so to speak, so if you aren't sure of what you're doing then is best to go for something easier. Tutorial link below.
https://www.youtube.com/watch?v=P0zdRwnXdlQ
What sounds like a duck, looks like a duck, have bones like a duck with other biological features like duck is ... a duck! unless a virtual duck!
and I'm using "Full" versons of all software as I have some "big goal" ahead...
Now I have did more experments with fbx, mari, daz, modo and ofc maya here is
1) if I check collapase UVs, load 2 different models in maya one with collapased UVs and other without it, MAYA LOVES it omg!! ok there is all what it supposed to be
For Collapased UVs are over one another and for un collapased one there are udims, I closed UV editor , opened mari same problem, it can't get that model has uvs and force pext
2) opened modo first it didn't show any UVs at all , I had to select manually from a left corner drop down you can see images then again UVs are in UDIMs but a werid bones infornt of face... exported into fbx still pext ...