having issues wiyh my saved characters
![toddrobinson](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/259/nQOFKEAX2IAJX.jpg)
i am having issues with about six characters i recently made...faces where sculpted and saved .obj, then attached to genesis 8 via morphloader pro and then skin textures applied all looks good, and rigging is fine. but i need to know a good way to package them. saving them with character presets seems useless unless im missing something as they do not retain the custom morphs and they need to be loaded again each time from scratch everytime i want that character , I assume i missed something in saving them...im looking to allow the morphs to stay so i can quickly load these custom characters (via custom action scripts if possible) any help would be appriciated.
Comments
Character preset is just a preset which applies morphs and material settings, it doesn't save the morph data themselves.
If you just want a complete character you can reuse in another scene, you can save it directly as a scene subset. The morph data will be saved in the scene subset.
You can also save the loaded morph as a morph asset first. In that case the custom morph will be available as a dial when you load you G8 figure, and that asset will be referenced in scenes using the character. You can then save a character preset to apply the morph and material settings, or a scene subset if you want the character to load with other items like clothes and/or hair.
ok thanks
scene subsets... the characters in the illustration are all highly modified genesis base figures.
Have their own textures, outfits, hair, etc and load neatly into scenes.
Problem with saving a custom morph into a subset is that DUF file is the only place that morph will now exist, lose it and you will have to start over.
I would do a character preset and then a wearable for anything else.
I always save the girls I morph as scene subsets, simple and works just fine.