Local Volumetric Light
cschnei
Posts: 0
Hello everyone,
is there any way to create a local volumetric light.
I tried the Age of Armour Volumetric Light Camera, but it adds volumetric light to the whole scene.
I want only some areas of the scene to use volumetric light.
I need something like a moveable and scaleable volumetric cube.
Or is there a way to tell the volumetric light camera to use spotlight1 and ignore spotlight2 and spotlight3?
Cause right now, it uses every light in the scene, which is really anoying.
Comments
Apply the uberVolume shader to a primitive - make sure the camera is outside the primitive.
Thats exactly what i searched for.
Thank you.