Normal map, Bump and Refraction (updated)

DireWorksDireWorks Posts: 133
edited July 2019 in Daz Studio Discussion

i noticed that an old 4.10 water shader i made, wont work in 4.11 with normal amd bump maps if i set refraction index and weight to 1.0, thats an old render

water shader

but now the water its completely flat, if i not adjust the refraction values

as i know there are a lot of changes in the render panel, new option and, as i feel (im not that technical so maybe i am wrong), also some changes in default render settings

anyway, awesome update! :)

Post edited by DireWorks on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,330

    Plase report this, via a Techncial Support ticket. I didn't notice the move from 4.10 to 4.11 as being the cause but others have reproted seeing a marked chaneg in bump/normal behaviour and certainly I am seeing a lack of relief in soem cases (turning up the bump value in the Iray Uber base, I can't recall its label, does help). You might also want to look at docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_11_0_91

  • DireWorksDireWorks Posts: 133

    setting a 0.9 value, on both index and weight will give a better result, not sure if i can get the same result as the render, i will check before sending the ticket,

    thank you

  • DireWorksDireWorks Posts: 133
    edited July 2019

    I experimented a bit, its not about the refraction index and weight levels properly but from glossines

    so:

    with share glossy imputs ON

    glossy roughness slightly >0 bump is working

    if share glossy imput is OFF

    if glossy or rfraction roughness is >0 bump wont work

    all of this with refraction index and weight set to maximum

     

    Post edited by DireWorks on
  • SimonJMSimonJM Posts: 5,997
    DireWorks said:

    I experimented a bit, its not about the refraction index and weight levels properly but from glossines

    so:

    with share glossy imputs ON

    glossy roughness slightly >0 bump is working

    if share glossy imput is on

    if glossy or rfraction roughness is >0 bump wont work

    all of this with refraction index and weight set to maximum

     

    I am guessing one of those 'on's should be an 'off'?

  • DireWorksDireWorks Posts: 133

    ehrm, probably i was also off :D

     

    corrected, thank you

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