Stupid question; how do I rig a human figure?

I was wondering how do I rig a human figure with weight mapping?  I was wondering what do I need to do to get the figure rigged and then get clohting rigged for it.

Comments

  • Hi

    I've been looking into rigging and weight painting in Daz Studio lately.
    For the most part I'm happy with the way things work. I get results I'm happy with, and will probably use Daz Studio more than Blender for rigging in the future.

    However, I can't quite seem to get weight map symmetry to work as I want. I'm not sure it's something I do or if it's a bug I should report. The issue is this. I have a human figure which I'm weight painting. Bones for chest/torso, shoulders, neck and head (and others, of course). Poly groups and selection groups set up and working. I have been weight painting one side of the neck and been using the weight map symmetry command to copy the weights to the other side of the neck. This was working fine.
    On the torso I started doing the same - painting weights between the torso and shoulder on the left side with the idea I could use the symmetry command to copy the weights to the right side of the torso, on the X axis. I can not get this to work. Nothing changes on the right side when I choose left to right in the weight map symmetry dialog. If I choose to copy right to left in the dialog - the 'wrong' way - weights copy fine.

    I can bring the mesh over to Blender and fix it there, but If I'm doing something wrong in DS, I'd like to know and learn from it. I tried to surfing around the forum and find some videos to watch on Fb2Mate but it doesn't help. 

    If this is a bug, I'd like to report it. So I'm wondering if others have the same issue.

  • Sfariah DSfariah D Posts: 26,504

    Crap I just loaded Posette into DS and the software crashed.  Another drat is that I forgot to send or crash info.

  • Sfariah DSfariah D Posts: 26,504

    I am right now trying to figure out rigging by rerigging Posette to have Triax rigging.  It is not going well.

  • ZilvergrafixZilvergrafix Posts: 1,385

    this product covers TriAx weighting, I learned to rig an external OBJ figure, in this case, C3PO, using this tutorial

     

    RiggingC3PO2.PNG
    1000 x 768 - 1005K
    RiggingC3PO.PNG
    733 x 894 - 292K
  • Sfariah DSfariah D Posts: 26,504

    this product covers TriAx weighting, I learned to rig an external OBJ figure, in this case, C3PO, using this tutorial

     

    Wow I cannot believe I forgot about this product.  Wonder how I can read it on my iPad though.

    blondie9999tutorial.png
    1203 x 675 - 979K
  • ZilvergrafixZilvergrafix Posts: 1,385

    it's a PDF, of course you can view on iPad.

  • this product covers TriAx weighting, I learned to rig an external OBJ figure, in this case, C3PO, using this tutorial

     

    Thanks for mentioning that product. This is something I want to learn as well. It is now in my cart:)

  • KI3KI3 Posts: 38
    Am I wrong to assume that if you name the bones of a custom model the same as a Genesis 8 model, theoretically the pose presets would work on it?
  • KI3 said:

    Am I wrong to assume that if you name the bones of a custom model the same as a Genesis 8 model, theoretically the pose presets would work on it?

    It would apply, I doubt it would work though.

  • SpaciousSpacious Posts: 481
    edited August 2021

    @KI3

    I may be totally wrong here, and I've never tried it, but wouldn't this be a good time to use the COPY DONOR FIGURE RIGGING function.  I would imagine that if your custom figure was posed and sized close enough to the default G8 pose, that you could get it working with very little adjustment.  Again, I've never tried it, it just seems lgoical.

    Post edited by Spacious on
  • FirePro9FirePro9 Posts: 456

    There is also a transfer rigging function that I used once, so it can't be too hard to use.

    Edit | Figure | Rigging | Transfer Rigging

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