dForce Kay Hair questions

I have these questions regarding the dForce Kay Hair:

1. Is it possible to make the hair longer - down to the shoulder blades and the middle of the breasts?

2. Is it possible to raise the forehead hairline?

3. How long does it take to simulate and render?

Comments

  • AprilYSHAprilYSH Posts: 1,513

    I have these questions regarding the dForce Kay Hair:

    1. Is it possible to make the hair longer - down to the shoulder blades and the middle of the breasts?

    Not out of the box, it's set up for collar bones length.  If you set the length slider higher than 1, eg 1.5, it will be the length you want but the simulation will no longer drape nicely without Surface settings adjusted. 

    See attached render below - Surface settings changed were
    Local Shape Constraint Stiffness = 0.78
    Local Shape Constraint Stiffness Bias = 0.3
    Local Shape Constraint Stiffness Gain = 0.10
    Local Shape Constraint Tip Stiffness = 0.3
    Hair Constraint Iterations = 1
    PS Points Per Hair = 80
    PR Points Per Hair = 80

    Also this makes the hair floppier and can cover the face, so you may have to put an invisible sphere prop in front of her face so that the hair can collide against it.

    I'll look into doing a longer dForce hair sooner or later. :) 

    2. Is it possible to raise the forehead hairline?

    I normally have Hairline Height adjustment morph in my polystrip hair models but left it out of this one because I had the smoothing modifier activated and it negates the hairline height morph.  I will consider adding them back in future, thanks :) 

    3. How long does it take to simulate and render?

    For me it takes 20 seconds to simulate (Frames To Simulate = Current Frame).  My promo renders are 2600 x 3380 pixels and I set them to 20 minutes.  

    longer.png
    615 x 800 - 789K
  • Luv LeeLuv Lee Posts: 230
    AprilYSH said:

    I have these questions regarding the dForce Kay Hair:

    1. Is it possible to make the hair longer - down to the shoulder blades and the middle of the breasts?

    Not out of the box, it's set up for collar bones length.  If you set the length slider higher than 1, eg 1.5, it will be the length you want but the simulation will no longer drape nicely without Surface settings adjusted. 

    See attached render below - Surface settings changed were
    Local Shape Constraint Stiffness = 0.78
    Local Shape Constraint Stiffness Bias = 0.3
    Local Shape Constraint Stiffness Gain = 0.10
    Local Shape Constraint Tip Stiffness = 0.3
    Hair Constraint Iterations = 1
    PS Points Per Hair = 80
    PR Points Per Hair = 80

    Also this makes the hair floppier and can cover the face, so you may have to put an invisible sphere prop in front of her face so that the hair can collide against it.

    I'll look into doing a longer dForce hair sooner or later. :) 

    2. Is it possible to raise the forehead hairline?

    I normally have Hairline Height adjustment morph in my polystrip hair models but left it out of this one because I had the smoothing modifier activated and it negates the hairline height morph.  I will consider adding them back in future, thanks :) 

    3. How long does it take to simulate and render?

    For me it takes 20 seconds to simulate (Frames To Simulate = Current Frame).  My promo renders are 2600 x 3380 pixels and I set them to 20 minutes.  

    Nice

  • Luv LeeLuv Lee Posts: 230
    AprilYSH said:

    I have these questions regarding the dForce Kay Hair:

    1. Is it possible to make the hair longer - down to the shoulder blades and the middle of the breasts?

    Not out of the box, it's set up for collar bones length.  If you set the length slider higher than 1, eg 1.5, it will be the length you want but the simulation will no longer drape nicely without Surface settings adjusted. 

    See attached render below - Surface settings changed were
    Local Shape Constraint Stiffness = 0.78
    Local Shape Constraint Stiffness Bias = 0.3
    Local Shape Constraint Stiffness Gain = 0.10
    Local Shape Constraint Tip Stiffness = 0.3
    Hair Constraint Iterations = 1
    PS Points Per Hair = 80
    PR Points Per Hair = 80

    Also this makes the hair floppier and can cover the face, so you may have to put an invisible sphere prop in front of her face so that the hair can collide against it.

    I'll look into doing a longer dForce hair sooner or later. :) 

    2. Is it possible to raise the forehead hairline?

    I normally have Hairline Height adjustment morph in my polystrip hair models but left it out of this one because I had the smoothing modifier activated and it negates the hairline height morph.  I will consider adding them back in future, thanks :) 

    3. How long does it take to simulate and render?

    For me it takes 20 seconds to simulate (Frames To Simulate = Current Frame).  My promo renders are 2600 x 3380 pixels and I set them to 20 minutes.  

    I always look forward to your hair now I am super excited to see the dforce stuff you come out with -- Big Fan

  • AprilYSHAprilYSH Posts: 1,513
    Luv Lee said:

    I always look forward to your hair now I am super excited to see the dforce stuff you come out with -- Big Fan

    aww thank you! blush

  • nakamuram002nakamuram002 Posts: 793

    Thanks for you answers AprilYSH!!  Maybe DAZ will implement a harispray brush for better control of their dForce Hair.

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