Smaller (or bigger) characters than main Genesis 8 will distort clothing

CaxarCaxar Posts: 49

The clothing here is a standard genesis 8 cloth, fully funtional. We are scaling here the character with a morph. not the clothing.

As a test simply export Genesis 8 female, resize it in a 3d program (Zbrush etc) and reimport as a morph and adjust the rigging. The clothings that this identical character have not are distorted, that were designed for genesis 8. Is there any workaround for this?Or are we are forced to build the characters at 1.8 meters?

The rigging is correct, this problem is specifically created by scale, even teh difference is not that much from 1.8 to 1.55

I know you can make teh character identical size to genesis 8 female and tehn scale it in DAZ transformations, this wont create any problem but I rather dont go in that route.

 

This problem is not specific of this piece of cloth but general. Also appears other distorsions in other areas.

 

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Image 378.jpg
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Post edited by Caxar on

Comments

  • kenshaw011267kenshaw011267 Posts: 3,805

    Is your custom morph set to autofollow?

  • CaxarCaxar Posts: 49
    edited July 2019

    Not sure what you mean. The morph is for genenis 8, not the clothing. Basically this means creating a new character. The clothing is a standard genesis 8 female cloth, and the only difference between both characters is that one is scaled from 1.8 to 1.55, both Genesis 8 female with no any other change beyond scale. Skeleton has been also adapted to the new size. This means that a character that has not 1.8 will have more or less distorsions with pre existing clothing if doesnt match 1.8

    The cloth is simply applied to the caracter, as its a pre existing standard genesis female  8 cloth and the character is a genesis 8 female not options are needed (in theory)

     

    this smaller scale systematically adds a crack in any skirt.unless is dynamic clothing. I guess the crack will be smaller or bigger depending how much scaled is th character.

    Image 379.jpg
    251 x 336 - 29K
    Post edited by Caxar on
  • algovincianalgovincian Posts: 2,636

    Is your custom morph set to autofollow?

    Seems to be proof that it *is* in fact following. It's a limitation inherent to projecting morphs from figures to clothing, and also why clothing comes with fits for different shapes.

    - Greg

  • kenshaw011267kenshaw011267 Posts: 3,805
    Caxar said:

    Not sure what you mean. The morph is for genenis 8, not the clothing. Basically this means creating a new character. The clothing is a standard genesis 8 female cloth, and the only difference between both characters is that one is scaled from 1.8 to 1.55, both Genesis 8 female with no any other change beyond scale. Skeleton has been also adapted to the new size. This means that a character that has not 1.8 will have more or less distorsions with pre existing clothing if doesnt match 1.8

    The cloth is simply applied to the caracter, as its a pre existing standard genesis female  8 cloth and the character is a genesis 8 female not options are needed (in theory)

     

    this smaller scale systematically adds a crack in any skirt.unless is dynamic clothing. I guess the crack will be smaller or bigger depending how much scaled is th character.

    Autofollow is a setting on characters that cause clothing fit to the character to generate a morph to fit the character.

    Open the parameters, of the character not the clothing, choose the morph(s) that you have created to shrink the character and click the gear icon on the right side of the slider, choose Parameter Settings and verify that autofoloow is checked. If it isn't check it and then apply the clothes again.

  • CaxarCaxar Posts: 49

    Thanks for the clarification

    Yes, its on, I guess it is ON automatically

  • kenshaw011267kenshaw011267 Posts: 3,805
    Caxar said:

    Thanks for the clarification

    Yes, its on, I guess it is ON automatically

    It is supposed to be but I've had some issues with morphs not having it on.

    By adapting the skeleton do you mean you changed the skeleton rather than simply applying a scaleand other morphs to achieve the same goal? Changing the skeleton does change the character from G8 even if it was based on G8.

     

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