Distant light not showing up

I am working on an illustration, and I'm using Daz to create reference for myself, but when I render the scene, one of the distant lights just don't show, and the render comes out like this: http://prntscr.com/oaym8w

This is how the scene is set up: http://prntscr.com/oaymhd

 

I would dearly appreciate some advice on this. :)

Comments

  • fastbike1fastbike1 Posts: 4,078

    Don't use distant lights, if Iray. Use the defualt HDRI, a spotlight, or sun-sky.

    If you fell light you have to have a distant light, then increase the lumens. The default value (1500), isn't nearly enough.

  • FishtalesFishtales Posts: 6,162

    If you are using the light as the sun then use Lumens between 10,000 and 50,000 depending on how much light you want. You can also use Tone Mapping to balance the image.

  • RecktozRecktoz Posts: 18
    fastbike1 said:

    Don't use distant lights, if Iray. Use the defualt HDRI, a spotlight, or sun-sky.

    If you fell light you have to have a distant light, then increase the lumens. The default value (1500), isn't nearly enough.

    Why not use Distant Lights?

    Can you be a little more specific? I'm beginner-level with this program, and am not too familiar with the software. What is default HDRI and sun-sky? The Dome thing is not how I want the scene to look

  • FishtalesFishtales Posts: 6,162
    Fishtales said:

    If you are using the light as the sun then use Lumens between 10,000 and 50,000 depending on how much light you want. You can also use Tone Mapping to balance the image.

    I should have said that is a cd/cm^2.

  • FishtalesFishtales Posts: 6,162
    Fishtales said:

    If you are using the light as the sun then use Lumens between 10,000 and 50,000 depending on how much light you want. You can also use Tone Mapping to balance the image.

    I should have said that is a cd/cm^2.

    A couple of things I notice too is that the bottom light shining up may be below the floor and the light will be blocked also are you sure the lights are shining on the figure. You can select them in the drop down in the view port where the cameras are and choose to view through them which makes placing them easier.

  • RecktozRecktoz Posts: 18
    Fishtales said:
    Fishtales said:

    If you are using the light as the sun then use Lumens between 10,000 and 50,000 depending on how much light you want. You can also use Tone Mapping to balance the image.

    I should have said that is a cd/cm^2.

    A couple of things I notice too is that the bottom light shining up may be below the floor and the light will be blocked also are you sure the lights are shining on the figure. You can select them in the drop down in the view port where the cameras are and choose to view through them which makes placing them easier.

    What does "cd/cm^2" mean?

    Yes, the lights are aiming directly at the figure, and the lumens are set correctly. The light is shining up through the floor, that's how the light is intended to be transmitted in the scene. I've found a solution, however; using Spotlights, instead of the distant lights! Case closed! :) Thank you both for your advice.

  • GordigGordig Posts: 10,186
    edited July 2019
    Fishtales said:
    Yes, the lights are aiming directly at the figure, and the lumens are set correctly. The light is shining up through the floor, that's how the light is intended to be transmitted in the scene. I've found a solution, however; using Spotlights, instead of the distant lights! Case closed! :) Thank you both for your advice.

    Where was your distant light located physically within the scene? There's a quirk of distant lights where the positioning is mostly irrelevant, EXCEPT for whether it's above or below the ground.

    edit: whoops, reiterating Fishtales.

    Post edited by Gordig on
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