What is the "opacity color"?
I got a character turning greenish transparent, and I wondered why. After experimenting, it was because I had picked a red tone for the "opacity color". After changing it back to white, the issue was solved.
I have no clue what the "opacity color" is, however, and googling only led me to comments about the opacity slider. So, what is this channel used for?
Post edited by odastein on
Comments
That sounds like a 3delight shader. Opacity is handled channel-by-channel - the higher the colour value (red, green, or blue) the more opaque the surface is to that colour., but underneath it's a colour So pure red would block all red, but allow blue and green to come through fully. Many shaders just show a value for opacity, which adjusts each colour equally, but underneath it's actually a colour (grey of varying value).