Daz Studio crashes at 'native CPU' rendering phase

stephangrixtistephangrixti Posts: 70

Hello, I am trying to render the Gigamesh character, one of Swole characters, and every time it starts to render with CPU it crashes after a few seconds, but this only happens with Gigamesh character, as I rendered Alexandra 8 before this and didn't crash.... Why is this happening? I also updated Daz3D to the latest version and reset render settings to default

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,716

    Gilgamesh? Are you using the SD or HD version? I don't have this set - if you select the figure what is the Render division set to, in the Mesh Resolution group in the Parameters pane? if you lower it by one does the scene then render OK?

  • Gilgamesh? Are you using the SD or HD version? I don't have this set - if you select the figure what is the Render division set to, in the Mesh Resolution group in the Parameters pane? if you lower it by one does the scene then render OK?

     

    I am using the HD version, the render SubD is set to 2, it was 3 before but then I lowered it by 1 and at '1.3 iRAY rend progr: CPU: Processing scene...' it still crashed.... I opened the log file and the last three lines are: Fragment Shader compiled successfully.
    Linking Shader:
    Shader Program successfully linked.

  • Richard HaseltineRichard Haseltine Posts: 102,716

    Even 3 isn't excessive. Exactly which version of DS is this - Help>About Daz Studio?

  • Even 3 isn't excessive. Exactly which version of DS is this - Help>About Daz Studio?

    I am using latest version, just installed it yesterday, the 4.11 for Mac OS.... I am noticing that the render crashes when it is mentioning a sort of version of iRay 'iRay 1.3' and before that it says something 'iRay 1.5'

  • Even 3 isn't excessive. Exactly which version of DS is this - Help>About Daz Studio?

    I am using latest version, just installed it yesterday, the 4.11 for Mac OS.... I am noticing that the render crashes when it is mentioning a sort of version of iRay 'iRay 1.3' and before that it says something 'iRay 1.5'

    I think the problem is the iRay renderer, so I am installing Reality renderer now to try and render with it instead

  • Even 3 isn't excessive. Exactly which version of DS is this - Help>About Daz Studio?

    I am using latest version, just installed it yesterday, the 4.11 for Mac OS.... I am noticing that the render crashes when it is mentioning a sort of version of iRay 'iRay 1.3' and before that it says something 'iRay 1.5'

    I think the problem is the iRay renderer, so I am installing Reality renderer now to try and render with it instead

    Now the Reality plug-in isn't loading in Daz Studio, and when I checked in the 'About Installed Plug-ins' part it's there but there isn't any field to enter the serial key 

  • Richard HaseltineRichard Haseltine Posts: 102,716

    I'm not sure how the Reality plug-in is registered/activated - I think it's a bit more complex than just entering a serial number.

  • I'm not sure how the Reality plug-in is registered/activated - I think it's a bit more complex than just entering a serial number.

    Ok, I have activated it, and added a 'Sun' light from its content but when the scene is exported to Lux Render errors are found and the log file tells this: 

    [2019-07-07 17:39:53 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Fauld_90167-1447:Leather_Plates:displacement_dispmap'

    [2019-07-07 17:39:54 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Fauld_90167-1447:Stitches:displacement_dispmap'

    [2019-07-07 17:39:54 Error: 41] Couldn't find float texture named 'Stones_6a_1650-51045:matStones6:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Plate:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Fangs:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Spikes:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Fur:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Plate_Rim:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'LLF-GM8Hair-Drago_31337-60899:Bangs-Hair:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'LLF-GM8Hair-Drago_31337-60899:Bangs-Strands1:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'LLF-GM8Hair-Drago_31337-60899:Bangs-Hair1:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Outer_Rim:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Links:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Leather_Plates:displacement_dispmap'

    and these:

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Stitches:displacement_dispmap'

  • I'm not sure how the Reality plug-in is registered/activated - I think it's a bit more complex than just entering a serial number.

    Ok, I have activated it, and added a 'Sun' light from its content but when the scene is exported to Lux Render errors are found and the log file tells this: 

    [2019-07-07 17:39:53 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Fauld_90167-1447:Leather_Plates:displacement_dispmap'

    [2019-07-07 17:39:54 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Fauld_90167-1447:Stitches:displacement_dispmap'

    [2019-07-07 17:39:54 Error: 41] Couldn't find float texture named 'Stones_6a_1650-51045:matStones6:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Plate:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Fangs:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Spikes:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Fur:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Left_Wristband_7731-42922:Plate_Rim:displacement_dispmap'

    [2019-07-07 17:39:56 Error: 41] Couldn't find float texture named 'LLF-GM8Hair-Drago_31337-60899:Bangs-Hair:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'LLF-GM8Hair-Drago_31337-60899:Bangs-Strands1:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'LLF-GM8Hair-Drago_31337-60899:Bangs-Hair1:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Outer_Rim:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Links:displacement_dispmap'

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Leather_Plates:displacement_dispmap'

    and these:

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:40:23 Error: 13] QBVH unable to handle geometry, too many primitives with the same centroid

    [2019-07-07 17:39:57 Error: 41] Couldn't find float texture named 'Barbarian_Chieftain_Right_Fauld_90167-50778:Stitches:displacement_dispmap'

    The render is in black an white, no textures are loaded

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