Is it possible to put two avatars on the same timeline so they interact?

Hello, everyone.  I would just like to know if putting two avatars on the same time line is feasible?  Example:  a male and female kissing, or two males fighting or high fiving?

Thank you for your time.

Rob

Comments

  • kenshaw011267kenshaw011267 Posts: 3,805

    You mean in a dForce simulation or just in an animation render?

    It is possible in both cases but:

    1) dForce simulations with multiple characters interacting is very tricky. It takes a lot longer and dForce clothes tend to snag and badly deform or explode when interacting with other characters.

    2) DS is not terribly good animation SW. A very short clip can take a very very long time to render.

  • wolf359wolf359 Posts: 3,837

    Hello, everyone.  I would just like to know if putting two avatars on the same time line is feasible?  Example:  a male and female kissing, or two males fighting or high fiving?

    Thank you for your time.

    Rob

    Hi 
    I animate in Daz studio & Iclone.
    You can put as many animated figures in a Daz studio scene as your System/RAM will handle.

    The Daz Fight:

  • Hi Kenshaw and thank you for your reply.  I mean in a simple animation render only.  I am not really making a scene, but creating an animation.  I was wondering if it was possible to use two characters at the same time instead of just one.  I used DAZ studio for making single character animations for second life about 4 or 5 (guessing) years ago.  I don't remember the long rendering time.  This has changed?  You say DS is not terribly good animation SW.  What is SW?  And obviously, I am not a pro, or really even proficient. 

    Hands down.duf.png
    91 x 91 - 2K
    SL Female T Pose.duf.png
    91 x 91 - 2K
  • SimonJMSimonJM Posts: 5,997

    Hi Kenshaw and thank you for your reply.  I mean in a simple animation render only.  I am not really making a scene, but creating an animation.  I was wondering if it was possible to use two characters at the same time instead of just one.  I used DAZ studio for making single character animations for second life about 4 or 5 (guessing) years ago.  I don't remember the long rendering time.  This has changed?  You say DS is not terribly good animation SW.  What is SW?  And obviously, I am not a pro, or really even proficient. 

    SW = SoftWaree, in other words a computer program, in this case DAZ Studio.

  • kenshaw011267kenshaw011267 Posts: 3,805

    Hi Kenshaw and thank you for your reply.  I mean in a simple animation render only.  I am not really making a scene, but creating an animation.  I was wondering if it was possible to use two characters at the same time instead of just one.  I used DAZ studio for making single character animations for second life about 4 or 5 (guessing) years ago.  I don't remember the long rendering time.  This has changed?  You say DS is not terribly good animation SW.  What is SW?  And obviously, I am not a pro, or really even proficient. 

    4 or 5 years ago you were likely rendering in 3Delight, I'm pretty sure that was prior to DS adding iRay, and I have no idea how long those renders take. But in iRay animation takes an excruciatingly long time. I started a render of a 10 second clip before going away for the weekend and returned on Sunday night and it still wasn't done.

  • OMG, I will have to try something simple, and render as a test.  That kind of time is just not feasible for my work flow.  I'll have to find another program.

    Thank you for your reply.

  • wolf359wolf359 Posts: 3,837

    IRay is a brute force path tracer quite popular with the Archvis /product still visualization user base.
    https://www.irayplugins.com/iray-for-maya/gallery.php
    https://www.irayplugins.com/iray-for-rhino/gallery.php
    https://www.irayplugins.com/iray-for-3ds-max/gallery.php


    If you render animation, be prepared to endure long render times depending on your hardware of course.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited July 2019

    you can make compromises

    many people refuse to, they want everything full quality with caustics and stuff but if you are prepared to take shortcuts it can be fast

    firstly path length can be way up to 64 for a non close up animation

    bump and displacement maps can be ditched

    remove translucency too ditch any maps you really don't need

    iterations can be set to maximum of 50 and the denoiser enabled

    meshes set to base resolution

    Post edited by WendyLuvsCatz on
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