Strange offset when fitting a rigged attachment in Genesis 3
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Hello all,
I'm fairly new to this rigged attachment business. I followed Sickleyield's excellent tutorial on youtube to create one as a product add-on. The problem is that the rigging misbehaves when fitted to a non-standard G3 female. If I load it on to the plain vanilla wrapper G3 figure, it works perfectly. When I fit that prop on to for instance Adaline, Teen Josie, ANY Genesis 3 female "character", the problem occurs:
Above is the prop aligned properly to the bones on a standard Genesis 3 female. The pose works perfectly.
Below, the prop and bones are shown when fitted (in this case) to Teen Josie. This occurs with any G3 character.
Has anyone any idea what I should check for?
Thanks,
Causam
Comments
Your images aren 'tshowing, but I would guess that you need to adjust the joint centres on some customn bones (i.e. bones not in the base figure) and link that to the morph
It's not a morph, it's a pose preset. Also, I was really careful to align each bone perfectly within its face group.
Images are showing for me, but I'll attach them here.
Update: It was my guess that the mesh was failing. That seems correct. I did an experiment with Teen Josie and standard G3F using the same pose in the joint editor mode. I switched back and forth, back and forth, and the rig is following the FBM. The mesh just isn't following the bones.
Now I just have to track THAT down, LOL
Teen Josie et al are shapes/morphs - any bones that match the base Genesis 3 female will inherit the adjustments from the base figure but custom bones won't and will need to be adjusted (and their centres moved and possibly their alignment) to match, then have the changes linked to the morph slider for the shape in the same way as the adjustments on the base figure.
Thank you for the informative reply Richard. You provided the missing piece of information that explains the mystery.
I'm just going with morphs. The bottom line of what you're saying is that this just won't work, but I would add that intuitively it should work - it isn't an unforseen situation for the software designers. So I loaded the prop on a base figure, hit each pose preset and created a morph from that. It tends to distort the beads but hey, silk purse out of a sow's ear and so forth. I'll just deal with the limitations of the software rather than allow the software to chew up my time doing it's job for it ;) I just don't have the hours in the day to make these minute adjustments to every bone for every conceivable PBM or FBM on every conceivable character.
Hopefully someone at Daz sees this as a worthwhile improvement to the software.