Making a Prop... Maybe?

I am looking to take pieces of an actor and attach them (parent) them to another actor. Say... putting an arm off the back of another actor. I hide everything except the arm and I try to File > Export to create an object but the file it produces seems to be nothing. I also tried using Edit > Figure > Rigging > Convert Figure to Prop. This turns the arm into a prop which does exactly what I need. The problem is that I save my scene and when I reload it to work on it later, the entire body is now visible again as the prop. It's all one piece now so I can't hide the rest of the body again.

Is there any way to make that prop stay with only the visible part I originally selected? Or is there a way to do what I am trying to do that I am just not familiar with? 

Comments

  • Syrus_DanteSyrus_Dante Posts: 983

    While you hide everything you propably have used the eye icon in the scene pane that is the Node visibility of all the figure bones. Once you have used Convert Figure to Prop the prop no longer has bones so the Node visibility cant work anymore. Maybe as you thought you only have the arm prop the reset of the figure was set to Hide Geometry Visibility in the Geometry Editor. This would explain why the whole figure prop is visisble again after reloading the scene.

    The Geometry Visibility is only meant as a temporary mode while editing by reloading the scene everything will be visible again. To see what options you have now to select only the arm of the of your converted figure prop again and delete the rest of the figure geometry, first activate the Geometry Editor tool and have a look at the Tool Settings pane. There you can select Face Groups with the plus icon and you will have another eye icon in the group lists that is the Geometry Visibility. Even the icons look the same don't confuse it with the Node Visibility in the Scene pane.

    Once you have only the arm visible again right-click the viewport and select Geometry Editing>Delete Hidden Polygon(s). Then I would save only the arm prop as scene Subset to the content library, delete the current prop from the scene and relaod the Subset.

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