Default genesis load corrupted?

SaraeaSaraea Posts: 16
edited July 2019 in Daz Studio Discussion

Ok, so this is a recent development I've encountered.

I load a new scene and click the default Genesis model but it loads with some foreign morph already shaping my character. I have to manually go in to the parametres and zero the figure to get it to the actual default shape. I have no idea why it does this, the morph it loads isn't even a dialled one. I have since reinstalled the Genesis model but it still loads with this odd shape.

It wasn't doing this a few weeks ago and I have no idea what I've done to alter this.

Any suggestions on why? Or how to correct this, please?

Post edited by Saraea on

Comments

  • What's the morph causing the issue?

    what version of DS are you using?

    And which genesis, 1,2,3,8, are you using?

    If you've updated the version of DS or Genesis it might be causing the error.

    If you're adventurous you could check the dsf associated with the morph dial causing the error.

     

  • SaraeaSaraea Posts: 16

    Hey,

    I'm currently using DS4.11? (The most recent version after it was suggested I update) and using Genesis 1. Everything was working fine after the update. I only noticed the weird non-default Genesis character last night. Tried to dl an uncorrupted version but had no luck so decided to ask here.

    As to the morphs, it's a mixture of different ones. Like I have .50 of Aiko 5 for the entire body, some elf-ear morph (Lorelie? or something) bits and pieces of others and a really weird scale thing going on. (The head is scaled to .18%) and I swear the feet are bigger than they should be despite it saying nothing is different.

    Would I still take a look at the dsf's? Or something else?

  • Richard HaseltineRichard Haseltine Posts: 102,322

    It may be that there's a single controller proeprty driving the morphs, orit may be they have been re-saved with non-zero defaults. Find the Aiko 5 slider and click the gear icon>Parameter Settings. In the dialogue is the Default value set to 0%? If it is, go to the Controllers tab at the bottom - what is listed there?

  • BejaymacBejaymac Posts: 1,897

    Either you have downloaded a custom character (dial spun or custom morph) and it's default value isn't set to zero, or you have somehow managed to overwrite some of your morph assets which has changed their default value.

    Couple of my friends do the second one pretty regularly (at least once a month), still have no idea how the hell they do it (and neither do they).

  • Saraea said:

    Hey,

    I'm currently using DS4.11? (The most recent version after it was suggested I update) and using Genesis 1. Everything was working fine after the update. I only noticed the weird non-default Genesis character last night. Tried to dl an uncorrupted version but had no luck so decided to ask here.

    As to the morphs, it's a mixture of different ones. Like I have .50 of Aiko 5 for the entire body, some elf-ear morph (Lorelie? or something) bits and pieces of others and a really weird scale thing going on. (The head is scaled to .18%) and I swear the feet are bigger than they should be despite it saying nothing is different.

    Would I still take a look at the dsf's? Or something else?

    Before following any of the procedures lined out below, create a backup, or have the original installers handy to try again if something breaks.

    First, check the Aiko 5 morph dial. Click the gear icon.

    the first thing to check here is if the default is set to zero, the secon is if there is a controller dial causing the issue.

    If default is zero that's a good thing, if it's default is other than zero, it could get fun trying to figure out what is changing it.

     

    The next thing to check is the Controller tab, see if anything is listed there, if there is, that's probably the dial that's causing the issue.

    Goto the particular dial and check if the default is zero on that dial, if not, set it to zero, both the dial and the default parameter, make sure everything else is zero, except scale that should be 100%, and update the dsf. File>save as>support asset>Save modified asset.

    Make sure that the only items listed are the base genesis dsf and the particular dial, and hit save.

     

  • cm152335cm152335 Posts: 421

    you load the Genesis in an empty scene or with other character present?

    note:

    be sure to deselect other characters when you want to load a new one,

     
     

  • SaraeaSaraea Posts: 16
    edited July 2019

    @Richard, yeah... Aiko is dialled to .50 along with an elf-ear morph and other random things despite my load which should be clean. Like completely new/blank scene and a new Genesis model but for some reason it's got these random alterations as soon as I load it.

    LOL @Bejaymac. That sounds fun XD Honestly, I think I've done that somehow. I suppose that's what I get for messing about with morph assets half asleep.

    @Drunkmonkey I think I'll try that. I'll just do it later after I've slept so I can't mess anything else up by mistake. Thanks :)

    @cm152335 Yup. Everything was new/clean. I was intending to import a morph through morph loader but didn't get that far since my Genesis figure, which was supposed to be a blank canvas, had other morphs in it already and wasn't sure how that would screw with my imported morph.

    I'll update everyone on how it goes later on today after I've slept. Thanks for the help everyone smiley

     

    Post edited by Saraea on
  • SaraeaSaraea Posts: 16

    Oof. Ok, so update.

    I loaded my Genesis 1 model into a new scene and got this by now familiar elf-creature. I went to parametres and zeroed the entire figure and saved the morph asset as per your suggestion, DrunkMonkey, deleted the character, loaded a new scene and reloaded a new Genesis 1 character and ended up with the weird Elf again.

    Any other suggestion, guys?

    BTW, this is what my default Genesis character loads as. You can't see the feet but they are like bigger than both Genesis and Aiko 5's default feet so I have no idea where their sizing came from.

    random elf morph.png
    523 x 506 - 74K
  • Richard HaseltineRichard Haseltine Posts: 102,322

    Have you checked the things I asked about?

  • SaraeaSaraea Posts: 16

    Just checked that now @Richard Haseltine and yeah, the defaults are fudged and set at .50. (Beside a whole bunch of others I can't even find but I know are messing with my clean Genesis load.) Thanks for pointing that out for me, by the way! I would have ignore those annoying little numbers for something else.

    I changed this back to 0.00 for both "Default" and "Value". File>Save as>Support asset>Save modified Asset. Deleted the morph. Loaded a new scene, loaded a new Genesis annnnnd Elf morph popped up again. /facepalm

    Even downloading a new Genesis file from daz hasn't fixed it so I broke something else in here somewhere. Apparently it is something to do with the default values but I have no idea how to get my updated and zero'd default values to stick...

    Unless I have multiple Genesis figures floating about? Could that be it? I'm trying to fix a broken figure not knowing I have a fixed one elsewhere? (My runtime looks like a bomb went off inside it, it's that spectacularly disorganised.)

  • Richard HaseltineRichard Haseltine Posts: 102,322

    Were there any odd conmtrollers listed at the bottom? it doesn't sound like it if the Default value was non-zero, but it may be worth checking.

  • BejaymacBejaymac Posts: 1,897

    I've seen that picture before, it was a few years back and I can't remember the details of the thread.

    Basically you have downloaded a 3rd party character for Genesis, the character has a control dial asset file that has a non zero default value, that's the file you need to find and change.

  • Syrus_DanteSyrus_Dante Posts: 983
    edited July 2019

    The odd thing about this issue is that you do not see the actual character controller that may seem to cause this in the Currently Used section of the Parameters pane because the character controller is set to default but the Sub-Components have non default values. My suggestion like partialy mentioned above is to go to the Currently Used section in the Parameters pane click on the gear icon of one of the morphs listed there to open up the Parameter Settings and check the Controller tab at the bottom to see what character controller may cause the "Elf" character shape to apply by default.

    Post edited by Syrus_Dante on
  • SaraeaSaraea Posts: 16

    Yeah, I combed through all my dials to try work out where this randomness came from and no odd new controllers @Richard.

    I have recently downloaded some free morphs, @Bejaymac. One was a bunch of freebie morphs from Sickleyard and the other was actually an anime-esque and elf morph but they were meant for a different Genesis generation. 3 and 8 I think? Would this explain my sudden unruly Genesis base? I will delete if so.

    @Syrus I checked "Controllers" under parametre for Aiko 5 since she's the most obvious with the defaults changed. I couldn't find anything that was controlling the auto-dial upon new loads.

  • Syrus_DanteSyrus_Dante Posts: 983
    edited July 2019

    I've quickly made a test with my Genesis 8 Female and created a character shape controller called CTRL_Aiko8_ElfCharacter that was saved as Morphs Asset intentonaly with a default value of 100%.

    Then I've loaded my default base genesis 8 female figure from the Content Library and the Elf Character shape was applied by default. The next thing I did was making screenshots how I found the CTRL_Aiko8_ElfCharacter with the Parameter Settings and the Parameters pane even though it is not showing up in the Currently Used list.

    In the first screenshot I was selecting the figure and the "Currently Used" property group where I found the morphs that are now applied by default if I load the default genesis figure from the library. Next I was clicking the gear icon on the Ears Elf Long morph to show the Parameter Settings and I found the CTRL_Aiko8_ElfCharacter in the Controllers tab.

    In the second screenshot you see I've selected the "All" property group and entered "elfchar" into the search filter box at top of the Parameters pane and the CTRL_Aiko8_ElfCharacter was showing up. Then I clicked the gear icon on this morph and in the Parameter Settings I saw that this morph is set to 100% at default.

    [Edit]: To add information on how to ged rid of the corrupted morph.

    To delete the corrupted morph you have to open up your file browser navigate to your Content Directory and search for the CTRL_Aiko8_ElfCharacter file. My morph with the fielname "CTRL_Aiko8_ElfCharacter.dsf" was saved into this path: My Library\data\DAZ 3D\Genesis 8\Female\Morphs\Syrus_Dante\Test Morphs

    I've deleted the CTRL_Aiko8_ElfCharacter.dsf file closed the scene and loaded my default genesis 8 female figure from the Content Library again into the scene and as suspected the figure loaded with the default base shape again.

    Aiko8_ElfCharacter_001.png
    1166 x 1036 - 303K
    Aiko8_ElfCharacter_002.png
    1166 x 1036 - 280K
    Post edited by Syrus_Dante on
  • SaraeaSaraea Posts: 16

    Wow I'm learning so much from all you people. Thanks :)

    Ok, so here are my screenshots of what (hopefully?) was what you meant @Syrus but it's coming up with nothing unless I've missed something.

    Elf 1.png
    914 x 593 - 161K
    Elf 2.png
    909 x 576 - 145K
  • Richard HaseltineRichard Haseltine Posts: 102,322

    OK, that's obviously the Aiko 5 shape with the wrong default value, so reinstalling really should have fixed that unless you have two copies of the file installed and DS is finding the incorrect one first. How many content diectories do you have? Go to Edit>Preferences, the Content tab in the dialogue, and click the Content Directory Manager button. If you have more than one current Daz Studio Format directory make sure the one you are installing to is listed first.

  • SaraeaSaraea Posts: 16

    Ah, I've considered that! So That might be it? 

    I have 2 directories? Like one which is auto-installed through the Daz installer and my old stuff like from when I first stumbled upon Daz and just stashed stuff but never really used anything. The one where I find my Genesis 1 model is located under the folder with most of my stuff (Since my Genesis 1 model never shows up under "Smart Content" ... No idea why.) So I just need to clean up my Runtime in order to work out which one is which and fix it...

    Ok, thanks! :D

  • Richard HaseltineRichard Haseltine Posts: 102,322

    That does sound as if there may be a more deep-seated issue, if even a fresh isntall of Genesis 1 doesn't show in Smart Content

  • Syrus_DanteSyrus_Dante Posts: 983
    edited July 2019

    You can go to the Content Directory Manager (press F2, select Content tab, press the button at he bottom) and move your main library to the top quiet easily with the Move buttons in the left bottom of the dialog.

    Otherwise I would also make shure that there are no dublicated content files in those libraries. I've had those situations where I installed free stuff by accident to the main library and not into my free stuff library so I manualy installed it a second time into the right library and used a duplicate file finder programm to compare the files in both library folder sets and delete the duplicated from the main library. I tried a few free tools but the best software I've found for this taks was:

    Easy Duplicate Finder (like the name implies its easy to use and does a quick folder compare)

    http://www.easyduplicatefinder.com

    Reasonable NoClone (more advanced and not that easy to use but it can also compare files byte by byte to find identical or almost identical files of different file names)

    http://noclone.net

    Post edited by Syrus_Dante on
  • SaraeaSaraea Posts: 16
    edited July 2019

    It's sounding almost like I may have to delete and reinstall everything from scratch just to make sure things go into the right places...

    Oooh. Ok ok. I'll try re-organising my libraries since having free stuff in a separate library sounds like a great idea. (My older runtime folder has multiple runtime folders within each other due to my throwing stuff in everywhere and makes finding my older stuff a nightmare!)

    But thank you guys, I really appreciate all the help you all gave me in trying to fix this!

    Post edited by Saraea on
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