Running out of Room on C: Would it be easier to reinstall everything or...
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My C: drive is an SSD and I'm running out of room, at least by my standards. It's not all Daz's fault. I have some stuff I need to uninstall. But I'd like to move assets, saves, and images off of C.
I'd probably be fine with the base program there. Would it be easier to uninstall then reinstall everthing so that all the bulk goes to a larger drive or manually move everything?
Thank you
Comments
Hi, just right now I answered a very similar question in another post, but here I go.
First of all it should be important to have all your assets well organized at least in one Library content folder. I guess you already do.
From here what you can do it's to create a function with robocopy via windows command prompt (so that means totally free) to copy your library content folder to a different drive than C. When you are finished you can safely erase the library from C if you wish
From my point of experience, robocopy it's the best piece of software to do so. Better even than payment ones.
Good luck!
As a bonus let me point tree file size software as a great tool to analyze all the stuff inside your drive. Eeven the free version really helps when you need to clean up a bit your stuff.
Oops, I didn't catch the other thread.
I shall give it a try. If I can just find a moment when I'm not rendering something.
Thank you. And I'm gonna need some luck! :)
It's ok. Here, this is a sketch of the kind of code I use myself.
for /d %i in (G:\*) do ( cd "%i" & ROBOCOPY "%i" "N:\daz library" /J /E /Z /ZB /MT:64 /R:5 /W:5 /COPYALL /SECFIX /log:"C:\Users\.......\Desktop\New folder (2)\robocopy.log")
right now I don't have time, but if possible I will try to make a thread maybe next week and explain this since i see some people share this kind of questions all time.
I am afraid that learning how to use robocopy at first is a bit difficult -certainly it was for me- but when you successs it's one of the handiest tools around. best regards.
Did I mention I'm a ditzy blonde?
But luckily I can learn... more or less. And I have a brother that probably knows exactly what all that means.
I should have paid more attention when installing/setting things up. I was too much in a hurry to play!
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This won't actually work. While it will move your assets to the new drive. DS and DIM won't know where they are.
You need to set the new directory locations in Daz or DIM as well.
I finally post a tutorial for the idea I presented here to the OP.
this process works for me and so I hope it does for other people.
the link for my post is:
https://www.daz3d.com/forums/discussion/339476/tutorial-how-to-move-your-big-content-library-lots-of-data-to-a-new-drive-free-fast-efficient
feel free to comment, ask or even improve whatever part needs to.
Why not just drag n' drop the folder(s) to the new drive?
This!. Then change the paths in Studio Content Directory manager and DIM Install Directroy.
I was faced with a similar situation not long ago. I went out and bought a 2TB external and transferred everything to it.Once I had it logically organized, I then simply updated the Content Directory Manager app and I just keep chugging right along.
Hello,
1)Google File Stream
What I do is move all the textures folders that I hardly use to google file stream and create another content directory just for the texture. I think this is a very good, secure and cost efficient solution. Your files are only avaliable to you. Google File Stream is encrypted and works like a local hard drive.
I love Daz Studio so much and I got thousands of products from Daz Store and 2TB of textures files overthere. Most of those texture files are hardly never used, so I don't care to wait a little for them to download from google servers.
Google offer unlimited storage for very low price. I believe that I pay under 12usd/mo (it's cheaper to signup for google business in comparison to signup to google drive).
My usage is probably bad business for them.
When you load something that require the texture, Google File Stream download the file as if it were in your local hard drive. You can set the maximum cache size for your local hard drive to store those files when they are in use. The old and less used files are deleted when more storage space is needed in your local cache folder.
The fact that the texture have to be downloaded makes the scene load a little bit longer in Daz Studio and this is the reason why I still keep the more often used textures in my local hard drive.
2) NTFS Compression
Also, you can set NTFS Compression to your content folder. This save a lot of space and if you have a good PC and SSD you will not notice performace penalties. This does not wear out your ssd, because those files in your content folder are hardly ever changed after you install them, and NTFS Compression only create new files when they are modified.
Thank you all for the helpful suggestions.
I've managed to get content moved to a different drive and so far everything seems to be working. I freed up 50gigs on my SSD so I'm feeling more comfortable about that.
BUT... I had my brother do it for me. I don't know what he did. I played with my nieces and nephews in the other room.