How to get rid of properties for good

amyw12amyw12 Posts: 63

In the parameters tab, I have certain hidden properties (ie: eJCMAiko8MouthSmile_HDLv1) that I want to get rid of. I have clicked delete selected properties and then Edit -> Figure -> Memorize -> Memorize Figure but it keeps coming back. Is there a way I can delete it for good or find it in my files on computer and delete them? Thanks 

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    Memorise chnages the default values of a property, it doesn't do anything about adding or removing properties. You can delete the fiel on disc, but why would you want to? If you have Aiko and the expressions you need the correction, if not it won't do anything (and you won't have to replae it if in future you add the product).

  • amyw12amyw12 Posts: 63

    Sadly there's something wrong with my G8F base figure. For example, If I use the smile slider or close eyes slider (the one that comes with G8F), it activates all of these hidden properties too for Aiko, Stephanie, etc all at once and I just want to get rid of them so that they won't do that anymore. At this point I'm willing to not use the figures that the corrections are for.

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited July 2019

    That certianly shouldn't happen - there should be an ERC link to ensure that the correction is applied only when the shape is applied. If you find the property in the Property Hierarchy pane what links are under Controllers?

    Post edited by Richard Haseltine on
  • amyw12amyw12 Posts: 63

    This is what is under controllers for something like this property for Aiko smile, I'm not sure if this is the usual? Sorry if this is confusing.

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  • Richard HaseltineRichard Haseltine Posts: 100,833

    I'd expect it to have deltaAdd for the Aiko 8 shape and then Multriply for the smile controller so that the correction was always zero if the Aiko 8 shape was not present and set. That may be a bug, so I'd suggest opening a support ticket.

  • Syrus_DanteSyrus_Dante Posts: 983
    edited July 2019

    I see people often get confused by this ERC-Linking subject and it seems this includes even PAs that release those mophs. But once you have understood the ERC-Linking dpendencies is isn't that complicated.

    I saw a similar issue with my Genesis 3 Female and Mika7 "eCTLMika7EyesClose". If I closed the eyes the eCTRL for Mika7 was always activated even with the genesis base shape. This should make shure that the eye lids exactly match if the eyes are fully closed and the Mika7 shape is applied.

    I did fix this issue by myself in the Hierarchy Editor by adding a Controller: ERC [Multiply] FHMMika7 to the eCTLMika7EyesClose morph.

    You can set the Parameters pane to Edit Mode in the right-click menu where you can also find Show in Hierarchy Editor if you right-click on the moph slider. This will open up the Hierarchy Editor pane and will select the property there, then you can drag and drop morphs from the Parameters pane to the Hierarchy pane into the Controller or Sub-Components and set a linking type like ERC [DeltaAdd] and ERC [Multiply] under the section Attibutes.

    In case of the Aiko8 I think the eJCM dependency chain should look like this:

    [Edit]: I was writing nonsense here.

    Expression: Smile Full Face HD Sub-Component: ERC [DeltaAdd] eJCMAiko8SimileFullFace - this will establish a 1 to 1 relationship between the expression and the correction morph slider

    Morph: FHMAiko8 Controller: ERC [Multiply] eJCMAiko8SimileFullFace - this will establish a dependency that the correction morph will be linked to the value of the Full Head Morph "Aiko 8 Head"

    The first ERC Link will make shure that the Expression Joint Correction Morph for Aiko will get dialed up if you use the Smile Full Face HD expression.

    The second ERC Link will make shure that the Expression Joint Correction Morph will only get dialed up by the amount you dial up the Full Head Morph Aiko8. If the full head morph is set to zero there will be no correction morph applied by the smile expression.

    I've attached another example of how the expression correction eCTRLAiko7Angy is ERC-linked in the PropertyHierarchy. I hope this will clear up some of the confusion.

    PropertyHierarchy_eCTRLAiko7Angy.png
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    Post edited by Syrus_Dante on
  • Syrus_DanteSyrus_Dante Posts: 983
    edited July 2019

    Sorry I was confused by myself about the eJCM dependency chain on genesis 8 figures.

    I've just loaded Genesis 8 Female and had a look at the eJCMAiko8SmileFullFace property found in Hidden/People/Aiko 8/eJCMs.

    I have the ERC [Multiply] Aiko 8 Head showing up in the Parameter Settings tab Controllers. You must be using an older Aiko 8 figure have a look if there is an update available in DIM.

    I've attached two screenshots the Parameters Settings and how the ERCs should look like in the Property Hierarchy pane.

    ParameterSettings_eJCMAiko8SmileFullFace.png
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    PropertyHierarchy_eJCMAiko8SmileFullFace.png
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    Post edited by Syrus_Dante on
  • amyw12amyw12 Posts: 63

    Thank you both so much for the help.

    Sorry I was confused by myself about the eJCM dependency chain on genesis 8 figures.

    I've just loaded Genesis 8 Female and had a look at the eJCMAiko8SmileFullFace property found in Hidden/People/Aiko 8/eJCMs.

    I have the ERC [Multiply] Aiko 8 Head showing up in the Parameter Settings tab Controllers. You must be using an older Aiko 8 figure have a look if there is an update available in DIM.

    I've attached two screenshots the Parameters Settings and how the ERCs should look like in the Property Hierarchy pane.

    If I edit the property hierarchy and switch things around like the controllers, how do I save it so that it stays the same way upon opening up DAZ next time?

    I will file a bug report for sure. 

  • Syrus_DanteSyrus_Dante Posts: 983

    First you should be realy careful with permanetly saving changes you made to the morphs. You can save modified existing morphs, recently created properties or imported morphs along with the scene file to continue editing them between DS sessions. But you have to keep in mind that those morphs and modifications will only be available by loading the scene file because those modified assets will get saved embedded. You may have loaded the default genesis figure asset from the Content Library and this will be the unmodified version.

    Also make shure that the morphs you want to save are set to a default value of zero in the Parameter Settings.

    To save morphs go to File>Save As>Support Asset>Morph Asset and if you want to "update" your modified existing morphs by overwriting the morph file on disc you have to be super careful to select the same Content Library, Vendor and Product Name in the save dialog like the original morph is saved to. To check where the original morph asset is saved first open up the Parameter Settings and copy the morph Name. Then open up your file browser like the MS-Explorer and navigate to your content directory and open this path "Content Library\data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Aiko 8" the file name is "eJCMAiko8SmileFullFace.dsf".

    Asset Directory: select your main Content Directory where you have installed Genesis 8 Female

    Vendor: DAZ 3D

    Product Name: Aiko 8

    Then you have to select which morph you actualy want to save in the bottom Properties list you have to navigate to the Hidden/People/Aiko 8/eJCMs property group and click to checkmark the eJCMAiko8SmileFullFace.

    Next press accept to save the morph asset. Then you also have to delete the current genesis figure from the scene or start a new scene and load the default figure asset from Content Library to get the saved morph assets loaded from the Content Directory and not embedded from the scen file.

    This post is just a short introduction to saving moprh assets if you want to know more about this subject read my post in this thread: Update Custom morphs?

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