Create a Substance Painter material from textures?
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I hope questions about Substance Painter are allowed here :)
I just downloaded the trial version, already figured out how to import figures from DAZ, but I need to create a material from textures. I can't seem to find any appropriate tutorial for this. I have a PBR material which comes as a set of 6 textures (diffuse, normal, metalness... etc.). Simple question - how to 'package' it into a SP material so I can use it as a brush on the figure? Sorry for such a noob question.