PLEASE HELP! D-Formers No Longer Work In 4.6?

edited December 2013 in Daz Studio Discussion

It seems that in this latest version of Studio, D-Forms no longer have any effect on anything except figure models. Clothing, props, primitives, imported models, etc., are all completely immune.

Is this a bug, or did they change the way it works? If it's the latter, can someone please explain how it works now? How can I deform a piece of clothing?

I've got a project due tomorrow, and I've hit a wall with this. If I can't solve this tonight, I will lose several thousand dollars. I absolutely NEED to make it work. Thanks in advance, all, for any help!


As a point of reference, here's the methodology that used to work:

1. Select the model you want to deform.

2. Create new D-Former.

3. Select the new D-Former's field, and you'll see its influence on the model's geometry, displayed as colored dots on the surface.

4. Position, scale, and rotate the field, to isolate the area of the model you want deformed. Then select the handle, and position, scale, and rotate it, to reshape the specified area.

5. Spawn Morph, and you can now control the deformation amount via slider in the model's parameters.


And here's what happens now:

1. Select the (non-figure) model you want to deform.

2. Create new D-Former.

3. No colored dots appear on the surface. Positioning, scaling, and rotating the field, the handle, or the base has absolutely no effect on the model whatsoever.


I did sort of manage to reshape a shirt by first creating a geometry shell from it, and then creating the D-Former on the shell. However, as soon as I hit "Spawn Morph", the D-Former disappeared, the shell snapped back to its original shape, and no morph slider appeared in the shell's parameters.


Can anyone help?

Post edited by abbloch_ca7920e59b on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Deformers now must be created on the default NODE of the item. So select the Item and not a part of it in the Scene Tab.

  • edited December 2013

    Thanks for trying, Jaderail, but unfortunately you're addressing the wrong problem. Take a look at the attached screenshot. In the Scene tab, the hierarchy clearly shows the D-Former is a direct child of the default node for the shirt, exactly as you describe, yet the D-Former has no effect on the shirt whatsoever.

    You said "Deformers now must created on the default node.." The "now" in that statement would seem to imply it was possible in the past to apply deformers to child nodes. I was not aware that that was ever the case. Logically, a deformer really shouldn't be able to work on a child within a skeletal hierarchy, so I never actually tried that. I've only ever tried it with parents. In other words, your suggestion is precisely what I've been doing the whole time. It simply doesn't work anymore. It worked just fine until yesterday when I let the Install Manager upgrade my Studio to 4.6.

    I can only assume from the wording of your post that this new behavior is indeed a bug, and not an intended change, and that the company is unaware of it (assuming that your administrator status indicates you are a DAZ employee). I sure hope the cause will be identified and fixed soon.

    For now, I've got about 3 hours left to find a work-around, before I will officially be late on delivery, and will lose the aforementioned several thousand dollars I would otherwise have been paid for this job.

    Anyone have any ideas to save the day here? Is it possible to roll back to 4.5?

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    Post edited by abbloch_ca7920e59b on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I can imagin what you are seeing.
    I do not use D-former manytimes, because,, it is generally need to start zero poze zero morph
    to see ture D-former range about duf triax figure I think.

    I have experienced same thing before, (I load saved scene, then apply d-former on hair,
    try to adjust triax hair pozing)

    but it can not show me any field. in my view when I select the field. (no color dot)

    then
    1 I remove the d-former,
    2 memorize figure poze, and set zero poze to the Actor.

    of course your clothing or hair which fit to genesis turn zero poze zero place too.

    ideally you may need to remove character morph too, to see real D-former influenced filed,,
    but about this case, I simply change poze to default zero.

    then apply D-former again. select field, it can show you the true D-former range.^^;

    after that I apply memorized poze again, (restore figure poze)

    then you can see, your hundle and true area far from where you set D-former ^^;

    I have learned this from some where. then I remember the fact,

    but I can not understand why I can not see the D-former range with current pozing and positon.

    it make me difficult to adjust influence from what I see now.
    I hope there should be way to remove this problem, but I have not found good document yet.

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  • edited December 1969

    Wow, thanks, kitakoredaz! Zeroing the figure pose, and then re-applying it, did the trick. That never would have occurred to me.

    2 hours to spare. Gonna be a race to the finish on this one.

    Thanks again.

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