How do I use the Tiler Shader?
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Hi, i just got the Tiler Shader and I assume that the idea is that I can use more than one image material on a tiled surface (otherwise it is no diferent from what already existed, right? ).
So . . . How do I use it?
More specifically, if what I said above is true, where do I add the new images?
Can I use it to tile over UV mapped complex shapes?
Thanks folks!
Comments
The difference from the base shader is that you can have different tiling frequencies for different maps - mainly useful if you want to keep the bump or opacity map on an item but replace the diffuse with a tiling pattern.