A problem with clothes and final render
Hello guys!
I've got problem with clothes... There're some problems with MESH SMOOTHING and COLLISION ITERATIONS - none of my manual adjustments work right (there're some poke-trough effects) and I don't know how to fix this...In addition after rendering on the final picture there're some little white dots - is it somthing wrong with my PC seetings? How to set the render parameters so that they matched my computer resources??
Below there're my new PC system properties (I just bought him last year):
NVIDIA GeForce GTX 1060 6GB (driver date: 09.04.2019)
more details on the last picture, I'll be greatefull for any tips...
Final render Before 2019 part 01.jpg
1370 x 969 - 799K
Final render -After 2019 part 02.jpg
960 x 720 - 79K
Final render settings 2019 part 03.jpg
1920 x 987 - 1M
Final render settings 2019 part 04.jpg
1920 x 780 - 1M
PC 2019.jpg
775 x 694 - 38K
Comments
Try setting the vest to colide with the tunic, if it isn't, and the boots with the pants..
In addition to Richard's suggestion (with layered clothing it's best to collide with the lower layers rather than the figure itself), I have a couple of observations.
Thank's guys! The both methods worked just fine!
Now i've got a big problem with some lights in my scene... I've got a indoor scene (prision room)and just add three different lights but when I want to render in NVIDIA IRAY I get only black picture
Earlier I just render picture in TEXTURE SHADED option (without any light source) but final render dosen't look real to me (no shadows or a special mood for dark scene). What am I doing wrong or maybe in my wersion of Daz Studio is some kind of bug??