A problem with clothes and final render

lord Adamlord Adam Posts: 125

Hello guys!

I've got problem with clothes... There're some problems with MESH SMOOTHING and COLLISION ITERATIONS - none of my manual adjustments work right (there're some poke-trough effects) and I don't know how to fix this...sadIn addition after rendering on the final picture there're some little white dots - is it somthing wrong with my PC seetings? How to set the render parameters so that they matched my computer resources??

Below there're my new PC system properties (I just bought him last year):

NVIDIA GeForce GTX 1060 6GB (driver date: 09.04.2019)

more details on the last picture, I'll be greatefull for any tips...

Final render Before 2019 part 01.jpg
1370 x 969 - 799K
Final render -After 2019 part 02.jpg
960 x 720 - 79K
Final render settings 2019 part 03.jpg
1920 x 987 - 1M
Final render settings 2019 part 04.jpg
1920 x 780 - 1M
PC 2019.jpg
775 x 694 - 38K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    Try setting the vest to colide with the tunic, if it isn't, and the boots with the pants..

  • JonnyRayJonnyRay Posts: 1,744

    In addition to Richard's suggestion (with layered clothing it's best to collide with the lower layers rather than the figure itself), I have a couple of observations.

    1. It seems to me your iterations are extremely high. 76 Smoothing and 50 Collision iterations is a LOT. I rarely have to use more than 10 of either.
    2. Also a tip I read somewhere (don't ask for a reference, I can't recall) said that Smoothing should always be greater than Collision and should never be a mulitple. So the highest I've gone is 4 Collision and 9 Smoothing. If I can't get it to work with that, then I try something else.
    3. The "something else" is typically adding a Push Modifier and bump the offending piece out by 0.1 cm or so. That's typically enough to elminate pokethrough without making it look like they're wearing clothes that are too big for them.
  • lord Adamlord Adam Posts: 125

    Thank's guys! The both methods worked just fine!

    Now i've got a big problem with some lights in my scene... I've got a indoor scene (prision room)and just add three different lights but when I want to render in NVIDIA IRAY  I get only black picturesad

    Earlier I just render picture in TEXTURE SHADED option (without any light source) but final render dosen't look real to me (no shadows or a special mood for dark scene). What am I doing wrong or maybe in my wersion of Daz Studio is some kind of bug??

     

    Light's problem.jpg
    1920 x 993 - 1M
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