Brighten the skin of a G8 Male character

Hello, I am rendering a scene with some props and the G8 Male character named 'Behemoth' but the problem is that his skin is too dark in the render, while the other props and even his armor render ok. How can I brighten the character only?

Comments

  • fastbike1fastbike1 Posts: 4,078

    First try a lower Tranclucency setting on the skin. Base skins oftan have tranlucency settings to high. A realistic value for caucasian skins is 0.10 - 0.15

    Select the character, then in the Surfaces Tab: Surfaces>Skin-Lips-Nails>Translucency

  • Richard HaseltineRichard Haseltine Posts: 102,716

    Please don't make duplicate threads.

  • By "brightening" the skin, I'm assuming you mean to make it lighter. As was already said, Translucency(weight & color) settings are one of the options. Depending on the base skin and how light you want it to be, it might not give you what you're looking for. Some darker skins may not look right when the translucency weight is set too low simply due to how the base skin is. I checked out the character and I'm guessing you want to make it a lighter red or something along those lines.

  • GordigGordig Posts: 10,186
    edited July 2019
    fastbike1 said:

    First try a lower Tranclucency setting on the skin. Base skins oftan have tranlucency settings to high. A realistic value for caucasian skins is 0.10 - 0.15

    Select the character, then in the Surfaces Tab: Surfaces>Skin-Lips-Nails>Translucency

    Behemoth isn’t exactly “Caucasian”: https://www.daz3d.com/behemoth-hd-for-genesis-8-male

    Post edited by Gordig on
  • Sven DullahSven Dullah Posts: 7,621
    Gordig said:
    fastbike1 said:

    First try a lower Tranclucency setting on the skin. Base skins oftan have tranlucency settings to high. A realistic value for caucasian skins is 0.10 - 0.15

    Select the character, then in the Surfaces Tab: Surfaces>Skin-Lips-Nails>Translucency

    Behemoth isn’t exactly “Caucasian”: https://www.daz3d.com/behemoth-hd-for-genesis-8-male

    laugh

  • fastbike1fastbike1 Posts: 4,078

    No kidding. I would never have guessed. However lower translucency values will lighten skin tones so this is general advice rather then specific. Sorry if this wasn't clear to you. 

    Gordig said:
    fastbike1 said:

    First try a lower Tranclucency setting on the skin. Base skins oftan have tranlucency settings to high. A realistic value for caucasian skins is 0.10 - 0.15

    Select the character, then in the Surfaces Tab: Surfaces>Skin-Lips-Nails>Translucency

    Behemoth isn’t exactly “Caucasian”: https://www.daz3d.com/behemoth-hd-for-genesis-8-male

     

  • nonesuch00nonesuch00 Posts: 18,316
    edited July 2019

    The problem the OP talks about is a pretty consistent problem in iRay for all DAZ Studio rendered skin materials, not just Caucasian or the Behemoth products. The ad copy renders referenced above have used flood lighting as in lighting set up to mimic studio portrait lighting. Most home users simply don't have that knowledge or the catalogue of portrait lighting products available in the DAZ Store in their DAZ Library to even make a guess as to how to get such a rendered look.

    Post edited by nonesuch00 on
  • fastbike1fastbike1 Posts: 4,078

    @nonesuch00 "Most home users simply don't have that knowledge or the catalogue of portrait lighting products available in the DAZ Store"

    The base Iray lights in Studio are sufficient to get properly lit renders. There are innumerable photography lighting tutorials available on the internet to provide simple information for lighting setup.

    User's can easily aquire the knowledge to setup lighting. This is technical software to create artistic results. Users have to make some effort understand the software in order to get satisfactory results.

  • Sven DullahSven Dullah Posts: 7,621

    The problem the OP talks about is a pretty consistent problem in iRay for all DAZ Studio rendered skin materials, not just Caucasian or the Behemoth products. The ad copy renders referenced above have used flood lighting as in lighting set up to mimic studio portrait lighting. Most home users simply don't have that knowledge or the catalogue of portrait lighting products available in the DAZ Store in their DAZ Library to even make a guess as to how to get such a rendered look.

    The OP also mentioned it's ONLY the skin that renders dark. I'm sure if you flood the scene with light, with a renderer that's supposed to be physically based, everything should get brighter;)

Sign In or Register to comment.