Simple Export of Keyframes

I know this has to be a simple thing to do but just not finding it in Studios's UI.  Searched FAQ's, Youtube, etc.

I'm revisiting the Wild West Mine https://www.daz3d.com/wild-west-mine and trying to figure out how to export keyframes for the MineCart that has a bunch of Embedded cameras parented it.  Don't really need any geom just a null with keyframes.  How do you go about this simple thing in DS?

TNX

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,716

    A pose preset can store animation, how readily transferrable that is depends on the node names involved.

  • Doc AcmeDoc Acme Posts: 1,153

    Probbably easier to show what I'm seeing:

    image

    This is how the Full Scene file opens. I've tried every tiny panel, empty space, & Tab title I can find with Rt Click, etc.

     

    AniMateKeys.jpg
    1920 x 1080 - 831K
  • Syrus_DanteSyrus_Dante Posts: 983

    The command you maybe searching for is called "Bake to Studio Keyframes". By "exporting" I first thought you want to export the animation to another application. Bake to Studio Keyframes can be found in the right-click menu if you are clicking somewhere in the pane but not on the layers.

  • Doc AcmeDoc Acme Posts: 1,153

    Ah.  Thanks.  That was part of the confusion as I hadn't done anything in AniMate and was only looking at the Studio keys tab

    The FBX export does in fact export keyframes, but it does it for EVERY item, Null, Light, Camera, etc. in the scene.

    I'll experiment with some of the other formats but was hoping there was a way of baking out keys for just one or selected items.   I'll investigate Richards suggestion as well.

     

     

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