Skeleton from scratch in v4.6

gcshepgcshep Posts: 31
edited December 1969 in The Commons

Hi I ’am a complete novice to the world of 3D and just installed DAZ 4.6 the question I have can you build your own skeleton from scratch with the aim to them transferring to iClone 3DXchange for which I have tutorials for.

I see there are a lot of tutorials on DAZ for older versions but finding it hard to find any regarding skeleton rigging in v4.6 I know you can buy models already made which are excellent by the way but I would like to learn myself so when I look at my project I can say I really did all that by myself.

Any help would be much appreciated.

Best Regards
George

Comments

  • TjebTjeb Posts: 507
    edited December 1969

    DAZ Studio is what I call a 'scene building' program. It is not a modeling program.
    I think you have to ask yourself how important it is to say "I created everything myself"
    because all modeling software has a learning curve.
    I found this skeleton, rigged, free and free to use. It is for Blender.
    Blender is a good and free program, but take a look at some YouTube tutorials and ask yourself: is that what I want,
    While working with Blender you miss all the fun in working with DAZ Studio.

    BlendrSkeleton.jpg
    780 x 608 - 68K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533
    edited December 2013

    he wants to know how to bone stuff.
    the quickest way is to use transfer utility and and existing triax model if for renders only
    the clothing tutorials will give an idea how that works
    you basically borrow another figures skeleton
    there is also a few tutes on Reallusion forum, search transfer utility
    http://www.youtube.com/watch?v=WLB2o_FYDAw

    to make your own rig from scratch you need to use bone tool and weightpaint brush
    quick dirty way

    under edit make your object a figure
    it will have a bone
    click on the little bow icon and under windows open the tool tab
    you add child and sibling bones under right click as needed naming and using the little red and green gizmos to align them, right click align each time then memorize rigging.
    when your skeleton built you click on wavy lines the weightpaint brush icon
    pick a bone in your scene tree
    you pick x rotation in tool window and paint bits of model by that bone
    then right click, copy select y rotation paste then z rotaton
    do this for every bone
    you can look for missed bits clicking hip red is painted for each bone.blue is not.
    more to it than this but this is the very basic way to do it
    you then click adjust rigging to figure
    under edit
    run the dialogue
    then save as support asset figure.

    this is my Daz studio adaption of how I do it in carrara

    a more conventional way is shown in a book by Blondie 9999 in the store
    http://www.daz3d.com/rigging-original-figures-in-ds4-pro
    is cheap and easy to follow with many more steps than I use that do a proffesional job

    I myself find my familiar way easier as I rig stuff in carrara and got it from a couple of Daz tutorials on youtube
    https://www.youtube.com/watch?v=8cV3VaC7eIs
    and the follow up videos but instead of using an existing piece of clothing I make the object a figure to get the first bone to add child bones

    Post edited by WendyLuvsCatz on
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