Are Iray shaders derived from the DAZ Iray Uber Base shader redistributable ?
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I just want to be absolutely sure - are Iray shaders derived from the DAZ Iray Uber Base shader redistributable ?
I.e. if I use it as a base for my own Iray shader, can I include my derived shader in a freebie ?
(Reference: Query related to this Any Redistributable 3Delight/iRay Shaders Letting User Set UV Offsets For A Texture Image ? thread)
Comments
The Iray Shader base is a shader, do you mean shader presets?
That will depend on what you are doing, messing about in the Surfaces tab then yes, as all you will be creating are Material or Shader presets.
If you have "dragged" it into ShaderMixer then probably not as you will be bypassing the MDL shader file.
Yep, shader preset, that's what I really meant ! The DUF file I'm thinking of is here - <wherever>/Shader Presets/Iray/DAZ Uber/ !Iray Uber Base.duf !
So I'll rephrase the question slightly:
Are Iray shader presets derived from the DAZ Iray Uber Base shader preset redistributable ?
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Nope, I don't plan* to go anywhere near ShaderMixer**.
I just want to set up two Iray materials for some books I'm doing - (1) hardback cover material (shiny-ish), and (2) page-ends material (matte-ish). Both need tiling*
*I need to control the Tiling Offsets via a couple of integer sliders on the Parameters tab,and I've got that working for the 3Delight shader presets. But adding Iray shader presets may be problematic.
**I played with it six/seven*** years ago - it wasn't too bad, but I just didn't particularly like it.
***Simple Dual Material Shader, DAZ Studio Shader For S.E.Asian Shields, Multi-Layer Tiling DAZ Brick Materials,
As far as I'm aware yes, the majority of Iray shader preset sets in the store are.
Thanks scorpio/Bejaymac - hopefully it'll just be a bit of "messing about in the Surfaces tab"