dForce Bristol Hair are invisible in the render
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So I purchased dForce Bristol Hair for a while now, but after I tried all the ways it still seems like doesn't work.
So in preview and Parameters, everything looks fine.
But when I render it the hair just gone and left with a shaved like scalp...
Does anyone experience the same problem and found out the solution?
Post edited by Timo_8648432e on
Comments
There's a place with a dial setting where you can choose how visible the hair is in preview. The default for most of them is 1, where only the scalp shows up. Two or three is need to make it render in preview. It's an attempt to help people with older computers keep from crashing DS when they play with these strand-based hairs.
That isn't a render, it's nVidia Iray Preview mode. Depending on the options in Draw Settings that may well account for the falure in itself.
Heya Timo, yes, Odaa and Richard are onto it! :)
I am seeing quite a few people consider the iray viewport their "render" and get confused when the hair doesn't show. (Most pre-iray users only consider it a "proper" render if you actually hit Ctrl+R or click the Render button lol!)
Note we are advised by Daz not to have preview hairs on by default because it does slow down the viewport manipulation for older computers - seems like presets to turn it on is the user-friendly solution :) So I've submitted an update for my recent strand hairs (Bristol, Kay, and Lea) to add preview presets including one to make it show up in the iray viewport ("Preview Render On").
I'm not sure how long it will take to come through in the installers - they are small updates so they may get through quickly, or Daz may have quite a few things in the queue so it may take a few days. If you would like a copy now, please download the zip below - there are no smart content metadata because QA make that for me, you will have to find them via the Content Library pane. I hope it helps :)
Thank you so much
my problem is solved and thank you for putting those amazing works out there!