exporting Genesis 8 to Blender for morph making? How do I?
![Sfariah D](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/323/n3PXA3HYZ7LHD.jpeg)
I am trying to figure out how to bring Genesis 8 into Blender 2.80 so I can create morphs that I can bring back to make new characters based on Genesis 8. I am also wondering if I can use Blender 2.80 to start working on textures for Genesis 8?
Comments
First load the G8 found in the Developer Kit folder, there also is an export base object file, have no idea what it does.
I just load the G8F, delete the eyelashes; then I set resolution to base.
You don't have to set the scale on export to 1%, but doing so sets it to the correct scale in Blender; whatever you do, you MUST make sure scales match. So if you do use 1% to Blender you will need 10000 coming back.
Not all the settings are requied as shown in the images, but when I was experimenting a few years ago, those worked so I left them. Changing some, may mess up the export and/or import.
If you're not using Morph Loader, but importing the mesh, the settings still apply around the parts I circled in blue.
Edit;
You'll notice the axis (X, Y and Z) don't match; this is so the rotation for Blender is correct, and the rotation when returned to Studio is also correct.