exporting Genesis 8 to Blender for morph making? How do I?

I am trying to figure out how to bring Genesis 8 into Blender 2.80 so I can create morphs that I can bring back to make new characters based on Genesis 8.  I am also wondering if I can use Blender 2.80 to start working on textures for Genesis 8?

Comments

  • jestmartjestmart Posts: 4,449

    First load the G8 found in the Developer Kit folder, there also is an export base object file, have no idea what it does.

  • nicsttnicstt Posts: 11,715
    edited July 2019

    I just load the G8F, delete the eyelashes; then I set resolution to base.

    You don't have to set the scale on export to 1%, but doing so sets it to the correct scale in Blender; whatever you do, you MUST make sure scales match. So if you do use 1% to Blender you will need 10000 coming back.

    Not all the settings are requied as shown in the images, but when I was experimenting a few years ago, those worked so I left them. Changing some, may mess up the export and/or import.

    If you're not using Morph Loader, but importing the mesh, the settings still apply around the parts I circled in blue.

    Edit;

    You'll notice the axis (X, Y and Z) don't match; this is so the rotation for Blender is correct, and the rotation when returned to Studio is also correct.

    From Studio to Blender.jpg
    1073 x 560 - 177K
    From Blender to Studio.jpg
    1139 x 689 - 209K
    Post edited by nicstt on
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