Save Fit Control morphs to clothing figure

Is there a way to save the morphs applied with the fit control package to a piece of clothing so the morphs are still available when fitting the clothes to a new figure? I'm converting an M4 outfit to G2 and then converting that version to g3 male.

Comments

  • frankrblowfrankrblow Posts: 2,052
    edited July 2019

    The easiest way would be to save the clothes as a Wearable Preset.

    Once you have fitted the converted clothing to your desired figure (eg: M3M basic shape) add the Fit Control morphs, then (with G3M selected, NOT the clothes) go to your File menue, and select: Save as... then chose Wearable(s) preset, and follow the other prompts. This will create a folder under My Library/Presets. I would suggest giving it an unique name, such as 'M4-G3M ***'

    Post edited by frankrblow on
  • The easiest way would be to save the clothes as a Wearable Preset.

    Once you have fitted the converted clothing to your desired figure (eg: M3M basic shape) add the Fit Control morphs, then (with G3M selected, NOT the clothes) go to your File menue, and select: Save as... then chose Wearable(s) preset, and follow the other prompts. This will create a folder under My Library/Presets. I would suggest giving it an unique name, such as 'M4-G3M ***'

    How does having the figure & not the clothing item selected when saving the clothing item save the data to the clothing item? Won't that just save the figure instead?
  • Sven DullahSven Dullah Posts: 7,621

    Save as... then chose Wearable(s) preset, and follow the other prompts.

    You'll select the clothing from a menu;) You could also save the clothing as a subset, you need to unparent the clothing first. And after merging the cloth into another scene you will have to re fit it to your character.

  • Save as... then chose Wearable(s) preset, and follow the other prompts.

    You'll select the clothing from a menu;) You could also save the clothing as a subset, you need to unparent the clothing first. And after merging the cloth into another scene you will have to re fit it to your character.

    That will keep the fit control morphs intact?
  • Sven DullahSven Dullah Posts: 7,621

    Save as... then chose Wearable(s) preset, and follow the other prompts.

    You'll select the clothing from a menu;) You could also save the clothing as a subset, you need to unparent the clothing first. And after merging the cloth into another scene you will have to re fit it to your character.

     

    That will keep the fit control morphs intact?

    As far as I remember, yes. Why don't you try it yourself? Worst thing that can happen is you have to reload fit control;)

  • Save as... then chose Wearable(s) preset, and follow the other prompts.

    You'll select the clothing from a menu;) You could also save the clothing as a subset, you need to unparent the clothing first. And after merging the cloth into another scene you will have to re fit it to your character.

     

    That will keep the fit control morphs intact?

    As far as I remember, yes. Why don't you try it yourself? Worst thing that can happen is you have to reload fit control;)

    Going to give it a try. Too bad I only have the fit control for g2 (hence the reason I'm trying to save the morphs to the clothing for when I apply them to g3). :)
  • Sven DullahSven Dullah Posts: 7,621

    Save as... then chose Wearable(s) preset, and follow the other prompts.

    You'll select the clothing from a menu;) You could also save the clothing as a subset, you need to unparent the clothing first. And after merging the cloth into another scene you will have to re fit it to your character.

     

    That will keep the fit control morphs intact?

    As far as I remember, yes. Why don't you try it yourself? Worst thing that can happen is you have to reload fit control;)

     

    Going to give it a try. Too bad I only have the fit control for g2 (hence the reason I'm trying to save the morphs to the clothing for when I apply them to g3). :)

    You could also: Unfit the clothing, zero out all morphs/modifications except the fit control morphs, set resolution to base, hide everything except the clothing and export as .obj. Select the clothing and zero figure shape, import the .obj with morphloader to create a morphslider with your fitcontrol morphs. Now you can either save the clothing as a werable preset (need to fit it to a character first) or as a subset, or you can save the morph as a support asset/morph asset if you want to include the morph with the original clothing. Just make sure the default value is set to zero.

  • I tried to save the shirt with the fit morphs as a wearable for g2, and it works until I try to apply the new version of the shirt to g3. Maybe if I had the fit morphs for g3, they'd translate over :/ I'm going to keep at it!
  • scyrascyra Posts: 5

    I want to do a similar thing. Does anyone know if it is possible to save Fit Control morphs to clothing and have them available on an exported FBX?

  • scyrascyra Posts: 5

    Sven Dullah's answer worked for what I wanted to do. I found Sickleyield's tutorial helpful for getting the settings right. You're just exporting and importing from right inside Daz so you can skip the Blender parts.

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