Use clothing that doesn't use perfect A pose of genesis 8

CaxarCaxar Posts: 49

I have some OBJs of clothing that are not in the exact A pose of Genesis 8. The legs are a bit more closed. Its quite easy for me to close a bit the legs of genesis 8 character to fit, but then I use the transfer utility the clothing wont use this transformation but the default A pose, deforming the clothing.

Is there any way of temporally ask genesis to use the slightly closed legs as default 0 transfomation pose in order to fit the clothing? I think something similar is done to fit genesis 3 to 8 as both have arms in different positions, but not sure how.

Post edited by Caxar on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,712

    Pose the figure, noting the rotations used. Switch to the Joint Editor too>right-click>Edit>Bake Joint rotations. Do your rigging. Select the rigged clothes. Apply the opposite pose to the rigged item (that is, if you rotated the figure's Thigh Bend 10 rotate the clothes' Thigh Bend -10). Right-click>Edit>Bake Rotations.

  • CaxarCaxar Posts: 49
    edited July 2019

    Thanks!

     

    Post edited by Caxar on
  • CaxarCaxar Posts: 49
    edited July 2019

    I got it working finally, the problem was that I was using the full body profile.

    Beyond that I did apply the reverse trasnformation at the end to the body, not the cloth, in order to work

    Thanks a lot !!!

     

    Post edited by Caxar on
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