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How can I getand install this 4.12 BETA?
@fjccommish, Follow the steps in this post.
The AVIs DS creates aren't the best. Actually the 1 time I tried it it created a EGA color atrocious mess that took much time to create and threatened to crash DS the entire time. It's easier to import them into VirtualDub after saving them as a series of images.
The official build and the beta are a paralell install. Never delete a running software for a beta.
Rendering animations as image sequences is standard practice. If you're using proper hardware and a proper toolset, there should be no workflow or performance issues.
Maybe for you png's work best, specially if you have limited computer resources & making a 90keyframe- 3 second film.. . compiled uncompressed avi or MP4 is the FILM industry stantard for final edit in a film editor the 1000's of raw PNG's are always post process into a avi or mp4 before going to final edit which would require another step to process those pngs before you can use them. if I can side step that I will. The AVI I been getting from daz have been coming out great specially since Iray release. The only crashes I get is when the denoiser is turn on. other wise saving to avi works fine with it off , working with avi is 300 times faster than having to compiling the pngs before going final edit of your film if ithe png's are not needed for post process editing like in after-effect. as a film maker you don't use the raw pngs data to create the film you have to post process them first in a film editor or a FX effects software into a format that can be edited in final cut of editing. or you never be able to do scene transitions or match scenes cuts or blend scene with a million png's in use, not to mention if you did try to use Raw png's series in a final edit, & just miss place or move 1 png keyframe by mistake in the wrong position on the film editors timeline during final edit then you got a mess, you will mostly likely need to start over other wise or your forever hunting down the error png keyframe. Have you ever try to hunt down 1 keyframe in a film editor in a sea of 20,000 png's? do you know how big that folder containing those png's are before compiling is compared to the compiled AVI data? . Large animation studios render out png series & they have 1000's of artist for post production to process those a pngs into one AVI uncompressed scene before going to final edit.. My friend that is exactly what I am doing. what they do. so if i need to save time by saving some scenes in avi that should not be criticized for how i create films just because that what everyone should do.
I do at times save in PNG's series for post processing requirements. But if I am going to be forced to use png's series with daz studio Than my animating days with daz are done and I will start using blender or poser, Maya,iclone, 3ds, lightwave, that saves films in avi MP4, MLT for blueray and 4K
This is not attack against you. I have no idea how many animated short films you guys have made no one hardly post any of them if they are making them with daz. . But I have 100's animations ive been doing this a long time. . so unless you have a better way of creating a animated film with over 20,000 png keyframes in standard Adobe film editor without post processiing them into something useable first I am listening.
yes then they post process them into mp4 or uncomprssed avi before going to final edit like I said this is my way of doing things I have 100's of animations to show my work and style. please show me a film edited with 20,000 raw png's that werre not post process first
Of course the final output should be a proper video file of somekind, however the industry standard until that point is an image sequence. Even 3D studio max's documentation tells you to use an image sequence.
https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax-Tutorial/files/GUID-677660AD-AEF2-4B99-BDCC-936C43730F66-htm.html
The number of files created doesn't matter as any video compositing software will process them into any output you like no trouble at all.
Please create a animation with 60 keyframes png's now fade to black on the last 20 keyframes using the pngs without post processing them first? I challenge you, Please show me how its done?
ThIs is a final edited in a film editor , notice there is not 20,000pngs or 11 or 12 folders imported with 100's of pngs. post processed png into AVI or mp4 is need for final film editing. do you truely believe the directors at marvel use RAW PNG's in their final edit when making guardians of the Galaxy..lol
There are many steps in making of a animations, not just the scene building and rendering I try to do as little post work as I can get away with, that is including saving my rendered raw data in avi i when can, that is because I am a single person operations and it already takes me months to create a 2 minute short film without having to add all extra work because i have to post process every single scene before i can send it to final editing. Just because all I can save in is PNG series in my 3d software. that is ridiculous amount of work for one person and not practical or necessary
Sorry I am very dyslexic I have to edit for my spelling
Sorry double post
I didn't change from Beta that I know. I had the same problem two updates ago and was told to run Beta to fix it. It did until this update.
I don't understand. The install routine should have given you a path to choose a folder to install in.
Just Install 4.11 once again and choose a different path, than for the public beta.
I like to mention as to another reason for saving render animation in avi over png series
Daz can import .wav sound files (click edit, scroll down to audio choose sound file ) it imports the .wav audio into the daz timeline & It will keyframe the sound file frame by frame on the timeline which you can match your animation keyframe squences on the daz timeline, you would use sound files toos make things like lip movements with the talking audio or a matching wing sound for a dragon flapping its wings , it much easier to match keyframe to keyframe sound to movement using daz timeline than trying to rather then saving that rendered animation in a PNG series & to try to match the audio with the keyframes in the post process segment of your film later , that is very time consuming and hit or miss at best on the final results. When you save to avi & have imported a audio file into the daz time , the the saving in avi will preserve the audio in the final results. huge reason for saving in avi .
Anyone know if there's going to be a pre-made IK rig for G8/G3 or are we going to need to make our own?
You could bookmark https://www.daz3d.com/forums/discussion/341001/daz-studio-pro-4-12-highlights#latest - it has been getting a new post when there is a new version, and since it's locked no one else can bump it. The change log also gets updated, as does the DS landing page in the Documentation Centre, but I'm not sure there's an automatic way to trigger update notifications for those.
You don't have both?
Select All is very fast now. Thanks for fixing that so quickly.
I have tried constraining a hand to a sphere, and the results when moving the sphere are... interesting.
In Motionbuilder, the IK rig would just move the arm or even the entire rig to where the sphere has been moved. In DAZ, not so much.
Maybe it's because I haven't used IK chains in DAZ before.
Thanks! That gives me more ideas on all the possibilities this new feature opens. I couldn't test it yet as Daz kept crashing all the time and the latest update seemed to mess up the IK chain. I'll wait for a more stable update to make more tests. Thanks again.
Rob revised his suggestion, having posted the foregoing while he was away from DS:
Can confirm this as well!
Any click in the Key Graph (graphMate) area leads to a frieze of the DS and the system in general, to some extent Ctrl + Alt + Del is solved, but it is impossible to fully work.
This bug has been noticed for a long time, even with the graphMate plugin, only on some systems (I always have), the reasons, as I understand it, are unknown.
Thanks Richard and Rob, I'll see if I can figure this out.
is there going to be any IK/FK chain dopesheet that matches lines with the timeline editor released. because would be masiv help
Is there anyway we can get this information written up ina document somewhere ? Thank you
I agree with Bennie , that would be a great feature, How about daz guys can that be implemented that we can parent and unparent .objs & bones in the timeline, or is there a way we can use the IK/fk chains to do that?
& is there any documents coming for this new IK system?
I see that the top menus are all scrambled. Can I somehow get them back to the way they were?
Please provide a screenshot.
The IK Chain feature is definitely a step in the right direction. To make it more fleshed out, pole vectors and a comprehensive constraint system should be next on the list, if it isn't already. I'd also ike to see a couple of documentation examples/videos demonstrating how the devs envisage common scenarios like foot flat on floor (still getting foot sink when scrubbing the timeline between two keyframes), toe on floor and raise heel by bending knee (tip toe) and the obligatory holding and object and keeping the hand orientation correct.