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Yes. In theory all recent versions of Iray support memory pooling via NVLink. But in practice it only currently works on computers running a Linux operating system (due to memory access coherency issues on other platforms.) Meaning that the only way to take advantage of it right now with Daz Studio is to have at least two computers - one a Mac/Windows PC running Daz Studio and with all of your content loaded onto it, the other a Linux box running Iray Server with multiple GPUs/NVLink bridges inside - networked together for rendering.
There are ways to get that look. Here's a test I did with the Daz Jaguar, both with and without the jaguar's base texture, and the settings I used to achieve that.
Mine was while using one of DM's cave sets (still in store) and G3 male.
Tech support suggested I try to disable Octane. I did, and then the error didn't reoccur. However, later that day it happened again, so I'm not sure how reproducible it is.
This time the error code was "DzIKNodeisCreatingChain 18384"
The private build change log (http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#private_build_channel) shows several fixes to various IK Chain issues, almost any one of which could be (or not be!) the single issue I was experiencing. Good news! For those who may not know, the private build is alpha testing (for a small audience), which foretells a larger beta release.
This might have always been the case but I have noticed that I have a DAZStudio_Beta folder and also a DAZStudio4 Public Build folder in my Program Files/DAZ 3D/. Are they both necessary for this 4.12 Beta?
I don't have that & I've installed ever public beta since 4.9+. I have 'DAZStudio4' & 'DAZStudio4 Public Build'. I also have an associated 'PostgreSQL CMS'. For Hexagon I have 'Hexagon2' and 'Hexagon2 Public Build'. For DIM it is 'DAZ3DDIM1'.
Looking at the content of the DAZStudio_Beta folders, it seems to cater for extra plugins - Measure Metrics, for example.
I have 'Measure Metrics' though. Maybe you have HeadShop or another plugin though that has erroneously created an incorrectly DAZ Studio Public Beta install location. There are maybe a few, HeadShop, AweRenderer 3DL, FluidOS and few other plugins that I don't have. I'm not even sure if AweRenderer or FluidOS are packaged as plugins though since I don't own them.
Here's a few screenshots. I should mention that I only use DIM to install so nothing in these screens was placed there manually.
In DIM what are the path(s) for the Public Build in the Applications tab of settings?
Ah so! I have two paths. No idea how that happened but what should I do? I'm afraid I might break something if I delete the extra paths.
The folders seem to have been created 13 Aug 2018 and maybe/probably by an mCasual plugin installer.
I'm pretty confident you have installed something from mCasual's site that is a plugin and created that folder. He probably originally wrote the plugin for DAZ Studio 3 and that's probably the location of the DAZ Studio 3 Public Beta folder in those days.
If it the mCasual plugin has an uninstaller try uninstalling it, deleting the folder, and then consider if you want to upgrade to a newer version if mCasual has a newer version.
That might be the source of other problems you are having that you've mentioned that others say they aren't having.
Actually, I think Richard guessed right ... my DIM configuration shows two paths for each of the General Release and the Public Build. I must have mistakenly created those paths at some point though I don't remember doing it. Everything seems to work regardless so I'm a little wary of deleting anything.
@marble, I've never seen that before. When you first install DIM, the Applications list is empty, and it populates automatically as you install programs, plugins, etc.
Here's what my Applications tab looks like:
Just delete the wrong path in DIM after deinstalling all the plugins in that folder. Then you can delete that folder & reinstalled those plugins & the mCasual plugin so they'll be installed in the correct place.
Yep, that would make sense.
I'll be interested to see whether DIM creates those folders again though.
Do we keep the IRAY Optix enabled or disabled, because when I have it unchecked, the logs say that it is no longer supported. While enabled, it goes away.
Any idea when this issue will be resolved?
Leave it enabled.
It showed two paths for the Public Build? DIM won't allow you to manually set paths for that, as I understand it.
Reported this as a bug back on the 5th. Heard back, and they are currently working on a fix. In the mean time I'd suggest leaving it checked (the equivalent of turning it OFF.) The control itself has been deprecated on the Iray end, and it's only a matter of time before DS removes the toggle completely. If you check your log file, Iray now ALWAYS automatically uses OptiX Prime acceleration unless you're rendering on only RTX cards.
Hey i'm having trouble trying to download 4.12, can anyone tell me how i can do it?Thanks!
In that case, I can't have done it by mistake. DIM must have done it by mistake ;)
@holatanyacruz, Here ya' go:
Always weary of updating asssuming you can't have both 4.11 and 4.12 installed at the same time to compare. Anyone see any improvement upgrading to 4.12 with the 2080 Ti ?
@mechengineer97, As 4.12 is still in Beta, you can very easily have both 4.11 and 4.12 installed side-by-side. I've been running the latest beta with a released version since installed on the same computer since 2015.
Just noticed 4.10 was replaced with 4.11 on my desktop which was formerly 4.11 public beta I assume. Thanks man!!!!
4.12 has enabled the RT cores (sepcifically I think for the denoiser) and sped of render kickoff times.
I have no benchmarks to provide but I do have a 2080TI and have faster convergance to an acceptable quality in 4.12 with the post denoiser enabled.
An interior scene lit with an HDRI from outside with two G8 characters wearing standard dforce street clothes (no refactive / shiny gear or anything rendered at 4k takes about 10 - 15 min (depending on the amount of glass in the scene) to get to a decent quality at 4k. Resizing the image to 1080p in post makes it look even sharper.
Interesting (read crippling) issue with the timeline I discovered last night.
I had a scene with 46 frames. Had a T pose at fram 0 to a pose at frame 15 for draping dforce. Between frame 0 and frame 15 I had 2 or 3 additional keyframes to postion hands to prevent a straight line between poses from gumming up the fabric. Simulation set to go for 30 frames. 15 for the positioning and 15 to settle.
Worked great. Closed the scene and left it alone a couple days, enter last night. Open the same scene and the timeline is all f**** up. No more 46 frames, only 31. My frames from 15 are now on 31 and the hand ones are still at 15. Its like the timeline reset partially to default when loading or saving.
Luckily for me it was just for posing dforce clothing, but s*** like this will ruin people's animations. Imagine if it had been 500 frames?