When scaling a plane, is it possible to fix onle of the edges to not move from scaling?
handel_035c4ce6
Posts: 460
in New Users
I have a plane, posed vertical. I want to scale it to become exactly as another plane and at the same time the bottom edge to stay on the floor. Now I scale it a little bit, Ctrl-D, scale it again etc. So is it possible to scale it w/o the need to adjust it all the time with Ctrl-D?
(this is just an example to clarify my question)
Comments
Easiest way is to position the plane so the bottom edge is aligned with the floor. Then create a null object, parent the plane to it and scale the null object. Or you can position the plane, then export as .obj and import it. That will align the center point of the plane with the bottom edge.
…or you just move the origin point of the plane to the edge on the floor and scale then?!
Is there a hotkey to move the origin to the floor?
Also - is there a way to scale a plane to predetermined size?
I don't know of a one button solution, but you can move the origin/center using the Joint Editor Tool. You can locate it in the Tools menu. There is also an icon for it, probably in the top bar below the main menu. It looks like an "X" where one leg is a bone and the other a pencil. The following assumes you've created a plane using an X or Z Primary Axis.
You determine the size of your plane when you create it. After that, all scaling is done in percentages. There are a couple of tricks you can use that might help, though.
I hope this helps.
Thanks a lot. Definitelly will help!
I presume there is no snapping tool or function or whatever? It is PITA now to snap two surfaces to each other (for example making a room etc)?
There is the Align tab. It does have some limitations, but it could help. You'll find it in the Window > Panes(Tabs) menu. I think it's pretty self explanatory for the most part. You select object that is staying put and then select the object to move. With both selected, you set the X, Y, and Z rules and hit the Align button.
It does not work on surfaces, so you can't select the floor of a room and move something to set on the floor. It will set on the top of the highest point, which for a room could be the ceiling. But for putting planes together to create a room, it should be pretty helpful.
LOL... "Les Mystères de Paris"... I mean "Les Mystères de DS":-)
Or said in another way - why have to be simply and easy to use when can be done complicated and hard to use?
I asked around, and what you are looking for can be found in Tool Settings for the Transform tools.(Universal Tool, Translate Tool, Rotate Tool, Scale Tool.) Open Tool Settings, which can be found from the main menu via Window > Panes(Tabs). (I keep that pane docked, 'cause I use it a lot.) You can select the tool you need from the drop-down in Tool Settings, if it isn't already selected. About half-way down, you'll find Snapping. It is disabled by default.
So in this case, it wasn't the program that was lacking, just my knowledge.
Thanks again!
Edit: You mean under Snapping there are 3 buttons, I need to click to the kind of snapping I need and to put the distance when the corresponding snapping is activated?
Yes, it's a snap-to-grid setting, which is how most of the snap-together sets work - they are modelled to as et unit size (not always the same one).
As Richard answered the rest of the question, and he knows these things much better than moi, I just want to add only the Universal Tool has all three buttons. The other tools have only the relevant button.
you can try one of mine of my panes the axes are set at floor level so the scaling will do what your looking for http://www.sharecg.com/v/92902/gallery/21/DAZ-Studio/Ivys-Magic-Pane-prop