Graph Mate Straighten Curve
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I was doing a test on somethings mainly dforce. I added morphs after animating stuff because I wanted to test the extremes of some of these that actually work for me. However, if you ever done this without thinking you will find out the morphs go back to zero at the end. I tried deleting the keyframe but the morphs remained. Clearing all animations and such just resets the whole thing however I noticed if I hover over my morphs and use graphmate it shows the curve of each one I tried deleting the endpoint of these morphs at first but it did not spring back up as I hoped. All I need is a straight curve really but it seems it will not be simple. The thing is I kinda liked how this turned out. I may could export it as a morph but I probably will not use it anywhere even if I did. I figured it would be a sorta waste of space if I did it. However, if that is the only valid option I could do it.
So is there a way to straighten out the curves in graphmate? Without somehow manually doing it and hoping it does it exactly right?
(I honestly thought this would be a feature in it. Seems sorta simple enough from my POV though coding wise maybe not.)
Comments
When you see the curve islolated for the morph in graphMate just Marquee select and delete all the frames.
https://www.daz3d.com/forums/uploads/FileUpload/ae/681aed7ce743557710ec4d0f157276.png
Won't adding another key frame at the end with the value you want work? I'm having trouble picturing what you are describing.