How to remove a piece of geometry from a prop?
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I have the bumper car that was a freebie a while back and using it in a scene for a contest. I want to remove that pole that sticks out the back and can't do it through surfaces like I normally do, or it will remove a bunch of other stuff from the prop. Is there not a way under one of the tabs to select parts and make them invisible or something?
Oh and I am using Daz 4.10
Comments
You could try using the Geometry Editor Tool. Create a surface from the selected and make that invisible on the Surfaces tab.
Ok will try that. Not very familiar with doing that so might be back if I screw up lol
If the geometry in question is not a separate mesh from the main mesh but has its own material you can simply set the material to be transparent.
Select your object/prop and open Geometry Editor. Working in wireframe view, select Faces/polygons, then right click and choose Geometry Visibility | Hide Selected Polygons. Right click again and do Geometry Editing | Delete Hidden Polygons. Save.
Ratz the section does not have it's own material setting, it's chrome and the vendor decided to put all chorme under one material and not as seperate pieces.
FirePro thanks, will give that a go later today.
You can skip the "hide selected polygons" and go straight to deleting.
With Geometry editor selected in the tool bar and the polys to delete highlighted>right click(in VIewport)>Geometry editing>Delete selected polygons.
Additionally, you may want to start with "Marquee selection" as opposed to the default "Drag selection"(rightclick in viewport>Selection mode>Marquee Selection) as you'll get both the front and back of the mesh out of the way much faster than trying to drag around the pole. Switch back to drag selection the closer to the body you get. When dealing with odd shapes, the Lasso selection can be the best tool, but it has a tendency to miss polys it doesn't go completely through.
When you get close to the body switch back to Drag selection, as it'll give you more control.
One key thing here is keep the camera at an angle that doesn't allow you to intersect the pole and the body, you'll acccidentally select the body polys you want to keep and break the model.
Also, this is not an undoable action. When deleted they are gone. So if you mess up, you'll have to reload the origianl model and start over.
Last note, CTRL+Drag, allows you to add polys to the selection, while ALT+Drag allows you to deselect polys. Works with any of the selection types.
There's something I use when I need to edit complex props or elements that are inside figures and I can't delete the mesh because it has a bone or morph linked to it:
On gemometry editor, select the part of the mesh you don't want, right click, Geometry assignment, create surface from selected, name the new texture as transparent, go to the surfaces tab and just let it transparent.
I use this rendering on 3Delight, I'm not sure if it works the same on iRay.