DA Big Ocean, in Corduroy

I picked this up a few days ago https://www.daz3d.com/da-big-ocean

& finally getting around to looking at it. I suspect simple operator error in not understanding something with usage, but perhaps not.

I loaded the default set which has the DA Big Ocean - Sea Plane and the DA Big Ocean - Full Sea Iray Decal parented to it.This is what I'm seeing though, default Camera load in position then pulled back.  Obviously not right but the readme doesn't give much to go by.

image  image

What am I missing here?

Da Big Ocean_DefCAM.png
1280 x 720 - 1M
Da Big Ocean_Pulled Back.png
1280 x 720 - 2M

Comments

  • NorthOf45NorthOf45 Posts: 5,551

    Several of the Sea Plane shader presets and Decals have wavy displacement maps, one full cycle per tile (which can be scaled independently), so extended over the 1Km scale, zoomed out, it would look like corduroy. Probably best for closer-in shots, or dial out the strength (check out the Giant preset, it gives monster 30 ft waves). Others have displacement maps that are more of the choppy waters variety.

  • Doc AcmeDoc Acme Posts: 1,153

    Thanks North. I'll take some closer looks for settings then.  Just seemed odd for a default load in.

     

  • NorthOf45NorthOf45 Posts: 5,551

    Yes, such long parallel waves seem unnatural. Maybe a large D-Former to add a little lateral curve.

    That you, MDW? You've... changed.

    Big Ocean Default Seas_with DForm_01a.png
    800 x 450 - 621K
  • Doc AcmeDoc Acme Posts: 1,153
    NorthOf45 said:

    Yes, such long parallel waves seem unnatural. Maybe a large D-Former to add a little lateral curve.

    Where you applying that?  I wasn't finding controls.

    NorthOf45 said:

    That you, MDW? You've... changed.

    Ya, just updating a few things.

     

  • NorthOf45NorthOf45 Posts: 5,551

    Not built-in, added by creating a new D-Former with the sea plane selected. Then just move the control across the wave, or give it a twist.

  • Doc AcmeDoc Acme Posts: 1,153

    Interesting.  I'll give that a shot.

     

  • Doc AcmeDoc Acme Posts: 1,153

    Na, it's just not having it.  I'm kicking the product back tomorrow then.  Looks like a great product but w/o proper documentation of usage, it's useless.

     

  • NorthOf45NorthOf45 Posts: 5,551

    It won't take the D-Former, or you just lost interest? There is a thread with Design Anvil's participation, quite a bit actually. True, there is no user guide, but the ReadMe in the documentaion center has a little more info than the product page.

  • Doc AcmeDoc Acme Posts: 1,153
    edited July 2019

    A little of both. It takes the D-Former but slider does nothing.  I'll take a look at the thread. I saved off the readme but there's some fundamentals missing and no mention of needing a D-Former.

    Thanks.

     

    Hey, that link did the trick. You HAVE to add one of the Iray presets first, kinda a major point not mention in the read me.  But now I can at least explore the product.

    Post edited by Doc Acme on
  • NorthOf45NorthOf45 Posts: 5,551

    The D-Former was my idea to bend the waves, but one can be used on literally any mesh. There are three parts to the D-Former that you can manipulate. The Base is an anchor that shows the original mesh orintation as a reference point. Immediately above it is the actual D-Former, the top-like widget (I'm sure there's a fancy name for it) that you manipulate to distort the mesh. That's the part you select to do the actual deforming, either in the viewport or with the Parameters pane. (The DForm slider on the host mesh is to attenuate the effect once in place). The Field can be moved around and re-sized to include the areas you want to influence (you can add a weight map for more precise work). When you have any part of the D-Former selected, it shows as a set of dots at the vertices that will be affected, from red (most influence) to yellow (least influence).

  • Doc AcmeDoc Acme Posts: 1,153

    So, that's what you used on you example above?  You use the Iray shader as well?

    Probably need to refresh on the D-Former details but only so much time ya know.  Came across some assets from 10+ years ago yesterday & brushing them up a bit.

     

  • NorthOf45NorthOf45 Posts: 5,551
    edited July 2019

    Yes, simple D-Former with a lateral movement perpedicular to the wave (-2000 to -5000 units Y-axis, as it loads, which is only 2%-5% of the span of the sea plane). It was the default load (it's only Iray, so there's not really any other choice), and I added an IBL skydome (I don't recall which, just wanted a sky with light, could have used Sun-Sky settings), but that won't change the D-Form process. They are totally unrelated.

    Note: I see what you mean about the Iray shader. Loading the set does not automatically change the render engine to Iray, but loading any Iray render setting does. I don't know how many times I have rendered with the wrong engine selected...

    Edit: There is a setting in Preferences to ignore Render Settings when opening a scene, but it makes no difference with this product, so that means it does not have render settings.

    Post edited by NorthOf45 on
  • NorthOf45NorthOf45 Posts: 5,551

    Oh, never mentioned the white strips between waves in your first image. That's the ground showing through, and the Set Ground Height preset drops it 1000 units (10 m). With ground on, you won't get the bottom half of a skydome showing through the water. I also notice there are some new choices for Dome Mode that include ground, like Infinite Sphere w/Ground, but not sure when that showed up, or what it actually does. I think it projects what's at the horizon line toward the center.

  • Doc AcmeDoc Acme Posts: 1,153
    NorthOf45 said:
     

    Edit: There is a setting in Preferences to ignore Render Settings when opening a scene, but it makes no difference with this product, so that means it does not have render settings.

    I've fiddled with those in the F2 settings and largely makes no sense with the way the UI is worded.  I lguess there's a way to set HotKeys, but that's not a straight forward process either.

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