zbrush to daz clothing distortion after using transfer utility.

I hope someone can help me. I'm trying to make stuff for G8M in Zbrush. as you can see, the suit is fine before I use the transfer utility but terrible afterwards. I don't know what I'm doing wrong, does anyone have a clue. much appreciated 

Screenshot (19).png
1940 x 1062 - 303K
Screenshot (20).png
1917 x 1062 - 365K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    That looks as if the clothing was modelled around a morphed figure. If possible you should avoid working around a morph, but where you can't you can in the Transfer Utility set the Source Shape to the morph you used (or Current) and then in the extended option check Reverse Source Shape from Target.

  • kittynoirkittynoir Posts: 25

    thanks, I tried another design on the basic g8m and it worked. as for the one with the morphs, the program won't let me select reverse source shape from target so I get I have to start from scatch :( 

  • LeanaLeana Posts: 11,693

    thanks, I tried another design on the basic g8m and it worked. as for the one with the morphs, the program won't let me select reverse source shape from target so I get I have to start from scatch :( 

    Do you have the target morphs applied to your g8m when you launch the transfer utility? 

  • Richard HaseltineRichard Haseltine Posts: 100,833

    Did you expand the Transfer Utility dialogue using the button at the bottom - by default I think it opens in minimal fashion, with only the basic source and target options showing.

  • kittynoirkittynoir Posts: 25
    Yes i did do that. After playing around with the different source options, i found that certain ones won't let you choose that reverse button. I have a lot to learn with the program i guess. Anyway, i got it to work but still didn't like my model so I'm just going to redo it with a base figure. Thanks.
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