2D Pict textures have gray area in masked sections
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Hi all,
Using Bryce 7.1 and seeing some strange things I was hoping someone could help me with. Basically, I have a 2d picture that i want to use as a 2D Pict object in my rendering. I have an image, and a mask to go with it. I applied both in the materials editor and i see the background disappear to the checked back, indicating it should be "gone" or transparent.
However, in renders, I'm actually seeing the entire box with a very light gray transparency to it. The part I want to see is solid and visible, but all of the masked parts are a very light gray. Has anyone seen this before? Is there a way around this? Any help would be appreciated.
Please see the pic below and note the square around the woman (I know it's a lousy pic, but the lines are obvious!). This is what I expect to be "gone".
Thanks,
Ashish
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Comments
Did you tick to ''Blend Transparency'' the arrow next to the pic editor in the materials lab
Blend transparency is checked. Without it checked, I see the entire white background of the original picture.
I also tried the other options (light, fuzzy) and neither just seemed to remove the masked portion as I would expect.
Thanks for the quick response!
OK, next question, are you sure that the black part of the mask is 100% pure black.
DO you have any ambience on the pic object?