Can Daz Studio do things like Blender does?
Can Daz do what Blender does? Or do I do some things in Hexagon and then stuff in Daz? I seen a setting for UV maps I know what those are. Very curious.
I won't lie I am getting a bit frustrated. One minute I think I got the issue with Daz figures in Blender solved and then I don't and then I think that I will just work harder at Blender and then I think well maybe I will just learn all I can about Daz and that might help. I thought that earlier today. I went to youtube, got some tutorials on Daz basics and Hex to add to what I'd already been looking at.
The only thing that keeps me coming back to Daz is the fact I can't get hair to work in Blender and I have to rig all the figures I import from Daz and I can't get them to work as realitistically as Daz.
What I want to learn:
- Make my own characters and rig them in Daz or make morphs or geographs for existing characters.
- Faster render times.(I don't understand how rendering works in Daz and by god does it take forever! I get much faster render times in Blender.)
- Better lighting more realistic. (Some of the stuff I have seen in Daz is really flat and weird looking. Don't understand lighting in Daz but willing to learn.)
- Better quality animation.
- Make my own 'wigs' (which I bought part one of a tutorial and am working with.)
- Be able to make clothes (again I have bought a tutorial and found some on youtube to hopefully learn from.)
- Be able to fit all the clothes and accessories to all the different characters. (I like the control I have in Blender to be able to shape things at will, bwahahahahahaha!!!!!! Would like that ability in Daz.)
- Find a way to make the interface easier to manuver around in like in Blender. (I know it sounds petty, but I hate those icons you have to mess with in order to manipulate or move around the scene in.)
I feel I can do most of this but am uncertain as to rendering times, lighting, and animation quality. If I can do this I can be happy with just Daz.
Help.
Alright, off to do a starter Daz tutorial and then a Hexagon tutorial (this might work better and transfer over to Daz better than Blender which seems to transfer objects in HUGE preportions!)
Thanks for letting me gripe! I really have been working hard and seems like I am getting nowhere fast. I want one program and to be able to concentrate on that one program so I can actually get some projects done rather than just piddle around with tutorials and only have the results from that to show for it. You know? I mean, I have some art ideas I want to do and been playing with so many different tutorials trying to make the Daz figures work in Blender I still haven't got my art projects done.
Thanks again.
Comments
LOL, quite the list you have made for yourself. Blender is a full featured modeler, Daz Studio is not. It is a posing, rendering and animation tool. the actual creation process will have to be done in a modeling app, such as Blender, Hexagon, Maya, or Max.
What makes Daz Studio valuable is the DAZ figures and how they are programmed to function the way they do INSIDE Daz Studio You can do way more in Blender than you can in Daz Studio, BUT the clothes, morphs and rendering in Iray work best inside of DS and not other apps which is why the majority of users stick with doing things in DS instead of trying to use the figures in other apps.
To understand lighting, you need to understand the differences between renderers first and the difference between biased and unbiased lighting (unbiased is usually more realistic, yet can take longer depending on the scene and hardware)
for the record, most users use more than one app for their creation process. if you are stuck on a single app, I guess you should choose Blender since it does more than DS will ever do.
Please take note of this thread about nudity when posting images in the Daz forums
In short, no. Blender can do (almost) everything Daz Studio does and then some. Likewise, it can do everything Hexagon can do and then some. Where they overlap, Blender is (or has been certainly) more difficult to learn, partly because of extra features, flexibility and power. Blender has a lot more documentation, too.
Hair is possible in Blender though it can be tricky. I posted as much on another thread you posted.
There are ways to get a rigged character from Daz into Blender. I use Thomas Larsson's 'Import Daz' plugin from his Diffeomorphic blog. It's not perfect, but gets you more than half way there.
So you will need to model characters first (in Hex, Blender, whatever). You will also need to model for making morphs and geografts.
Iray is getting faster with each iteration. It'll never be as fast as EEVEE or other biased renderers, but they will never match its realism.
If you are fitting clothes in Blender by altering the mesh, you won't be able to do that in Daz. You can use Dforms and push modifiers, both of which can be controlled by weight maps, along with making corrective morphs.
By default, Ctrl-Shift-LMB = rotate around, like MMB in Blender. Ctrl-Alt-RMB is pan, like Shift-MMB in Blender. Hit F3 in DS and look at the Viewport Shortcuts for the rest.
Agree with FSMCDesigns that if you want a 'one stop shop', it'd be Blender not DS you should choose between the two.
https://www.daz3d.com/forums/uploads/FileUpload/5b/120b2a4c6429972ace46406e549821.jpg
Judging by this picture you took a G8F model and tried rerigging it yourself? a general rule when dealing with a model that is already rigged like Daz models or ripped game models is if you are new to rigging and weight mapping then try and preserve their original weight maps instead of starting over from scratch. If you used Blenders automatic weight mapping feature it still need quite a bit of tweaking to get rid of imperfections in the bend areas. Also if you are doing rigging stuffs maybe look into Blenrig 5 as well.