How can I load a head onto a character without distorting the neck?
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Hi! -I hope this is an easy one (=
When I use HeadSplit Dformer Utility, and then load a head from a character onto the current figure in Morph Loader Pro.
If the 'Donor' figure, the one whos head I am loading via Morph Loader Pro, is taller or shorter than my target figure.
The neck will be longer, or the opposite the head will sink into the chest =/
Why does this happen, and is there a smooth way to just load a head-mesh onto a body, that would adjust to where the current head is positioned and not distort the neck?
I would appreciate the help (=
Cheers!
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HeadSplit DFormer_with_SceneTab.jpg
671 x 1067 - 98K
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G8F_Figure_With_Height_Adjustment.jpg
2037 x 868 - 203K
Comments
It happens because the positions of the vertices in the imported OBJ are used for the morph, which includes any height change. Check to see if the shape is using any scaling, if it is zero it. Otherwise, use an unmorphed verion of the figure as a guide to move the morphed one up or down until the head is aligned, export that (with everything but the morphed figure hidden or deleted), and load that as your new, split morph.
By "zero" the scaling, I believe Richard means set it to 100% (i.e. the default value).
Yes, sorry.
-Thank you both! (=
Richard, it worked like a charm after I adjusted the height in DAZ, then saving the morph like you said.
-I even tried adjusting the morph in Blender, and it worked fine too! -thanks again ^^