Export a customized head and read it back in as a single morph?

Hello,

I made a custmized head from many individual morphs and would like to have that head saved for future use. I know I can save it as a shape but I'd rather save it as an obj so I can tweak it's strength on new figures (maybe take 30% of it and 40% of another). I followed the process outlined in an old version of the help manual but it didn't work (turn the figure off, turn the head back on, export it as an obj, read it back in thru morph loader, etc.). Can anyone outline how to do it in Daz Sudio 4.10 and later?

Seems like I did this before but can't find any info on it. Search for Morph and you get a thousand hits, so I thought to ask.

 

Thanks

 

Comments

  • Sven DullahSven Dullah Posts: 7,621

    Hello,

    I made a custmized head from many individual morphs and would like to have that head saved for future use. I know I can save it as a shape but I'd rather save it as an obj so I can tweak it's strength on new figures (maybe take 30% of it and 40% of another). I followed the process outlined in an old version of the help manual but it didn't work (turn the figure off, turn the head back on, export it as an obj, read it back in thru morph loader, etc.). Can anyone outline how to do it in Daz Sudio 4.10 and later?

    Seems like I did this before but can't find any info on it. Search for Morph and you get a thousand hits, so I thought to ask.

     

    Thanks

     

    There are probably other ways of doing it, but exporting as .obj would certainly work. You wouldn't make the figure invisible, just make sure every morph not affecting the head is dialed out/zeroed, set resolution to base and zero figure pose.

  • Richard HaseltineRichard Haseltine Posts: 102,319

    Bear in mind that if you turn a compound morph into a single imported morph you willlose any corrections (e.g. adjustments to things like Eyes Closed or Smile that apply when one or more of the component morphs is applied). You also can't share a morph made this way, unless all the components are merchant resources and your method of distribution matches the license terms. A better way to achieve a single slider that can vary the intensity is to create a control property that will set the component morphs.

    1. make sure your figure is zeroed apart from the face morph
    2. right-click in the Parameters pane and set Edit Mode on, if it isn't
    3. right-click in the group you want your morph in - e.g. Actor>Head>Face>Character (Characters - I can't recall) and Create New Parameter
    4. enter the name for your face control, you may want to set the Minimum value to 0, the other settings should be fine at default, click Accept
    5. set your new parameter to 1 (don't do this in the creation dialogue - you want to be careful to keep the default to 0 or all of your figuers will load with the shape on)
    6. right-click on the new parameter slide>ERC Freeze
    7. make sure that only the face shaping controls you want are listed as sub-components, uncheck any others that have crept in, then click Accept
    8. test
    9. if good, File>Save As>Support Assets>Morph Asset and save your new slider
  • onixonix Posts: 282

    The quickest way to do it if you have Zbrush. 

    1 apply all necessary morphs 

    2 export to zbrush with GoZ (don't forget to uncheck current resolution)

    3 zero applied morphs

    4 import model back and use create morph option.

    same can be done by exporting to OBJ

    The figure can be in any pose with any other extra morphs on, all wahst patters is the difference between export import 

     

     

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